What do playing cards on the ceiling symbolize?
It's an old card trick. A magician has someone sign a card, replace it in the pack. The magician throws the pack up in the air and the signed card sticks to the ceiling. Magicians always ask the bar owner to please leave the cards up there so people will ask. That way the trick will be remembered everytime someone asks.
What is an NFL wild-card game?
The teams with the best record in each division, the division winners, qualify for the playoffs. The remaining two playoff spots go to the "Wild Card" teams. These are the next two best teams. These teams are then seeded 1 to 6 based on record, with the wild card team automatically being the 5th and 6th seeds.
The first and second seeded team get a first round bye, meaning they do not play a game in the first week of the post season. The third seed plays the sxth seed and the 4th seed plays the fifth seed in the first week, which s known as the Wild Card Round.
How cards in a pack of playing cards?
In an ordinary deck of playing cards (such as used in solitaire or poker) the suits are called hearts, clubs, diamonds, and spades. The face cards are king (K), queen (Q) and joker (J). Then there are the numbers 2-10. The "one" card is called an ace (A) and can be the lowest or the highest in value, depending on the game being played.
Is a king higher than a queen?
if you mean in a card game, then yes, a king is higher than a queen, but a n ace is higher than a king.
What is the national card game of the US?
I don't think the U.S. has an "official" national card game in the sense that it has the bald eagle as its national bird/animal, but by sheer number of players, history of its invention here by a Vanderbilt, and famoust players who've contributed to the game like Charles Goren (creator of the Standard American bidding system), I would have to say it would be Contract Bridge even if its popularity seems to be declining. Nowadays, I bet Texas Hold 'Em would rank pretty high too.
What values can an ace in a deck of cards stand for?
Depends on the game, but numerical value is usually one, sometimes 11, sometimes 10 when it is counted as a generic "face card," even though it has no face. When it counts as points, sometimes it counts as 20, and then in variable wild card games it could count as 25 or 50 if it were that round's wild card. There are probably more values, because there are an amazing amount of card games, and I certainly haven't played them all. Those are the ones I can think of off the top of my head.
What is the name of nintendo's first playing card game?
they produced "hanafuda" cards, you can play lot's of different games with them.
$15.73
What type of game is Uno Attack?
Uno Attack is a variation on the original Uno game. It has a card launcher (rather than one dealing cards themself) that randomly launches and shoots out cards.
of course it wouldn't. That would just be a well built deck. Think about it. If your aloud to do it then it's not cheating.
What was the Illuminati card game?
I think it was a game similar to Uno where you had different cards with different tools of the Illuminati such as the CDC, the FDA, disease, and so on. The original game was released in 1982 and was a game involving secret societies which competed for world domination. It was intended to be more tongue in cheek rather than serious.
Steve Jackson planned to release the "Illuminati - New World Order" game in 1990. Then out of the blue, he was raided by the government. Apparently, he got too close to the truth. He was implicated in some sort of hacking ring, but the state evidence against him and the charging documents were all gibberish and made no sense. He ultimately was cleared of all wrongdoing and even sued the government and won, but it was a costly battle. Apparently the Bush Sr. Administration was threatened by his game. Several of the cards were about the terror plot that would not happen for another decade. How did he know that? The cards depict the twin towers and the Pentagon being attacked.
What are two types of deck card games?
speed and spit
very alike games
then there are others like
ummm..... war and trashcan things like that
How do you summon junk warrior without junk synchron in the yugioh card game?
Special summon Quickdraw Synchron discarding Level Eater, special summon Level Eater from the graveyard, then sync them.
Level Eater -- 1 star
If this card is in the Graveyard, you can activate its effect by selecting 1 face-up Level 5 or higher monster you control. Reduce that monster's Level by 1. Special Summon this card from the Graveyard. This card cannot be Tributed except for a Tribute Summon.
Quickdraw Synchron -- 5 star
You can send 1 monster from your hand to the Graveyard and Special Summon this card from your hand. You can substitute this card for any 1 "Synchron" Tuner for a Synchro Summon. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner monster.
Do double six always win in the board game risk for the attacker?
Definitely not. The defendor's die always beat the attacker's, so two sixes from the defendor would beat two from the attacker.
How do you clean playing cards?
You can wipe them with a damp cloth, then lay them out in a single layer to dry. Almost all modern playing cards are "plastic coated", and this procedure will work to a degree. But realistically, when playing cards reach the point where they need to be washed, it's time for a new deck anyway.
In a standard deck of cards it is one with a value ranging from 2 to 10 (inclusive).
What three cards should you pass at the beginning of the hearts game?
What cards you choose to pass at the start of a hand of Hearts depends on the rest of your hand (thirteen cards). If you have a strong hand, meaning a string of high hearts and several high cards in other suits, you might consider trying to "shoot the moon" (taking all the point cards: 13 hearts and the Queen of Spades); also if you have a strong hand, but with few or no hearts, you might again consider to "shoot the moon" by winning all the tricks using other suits, thus again taking all the point cards. In either case, you should pass and play the hand "backwards", deliberately passing low cards ("losers", particularly low hearts), and playing away your losing low cards at the beginning of the hand, in hoples of coantrolling the end of the hand so as to win all thich e hearts and the Black Queen.
However, if you do not have a strong hand, then you should pass away those cards which are likely to win tricks that contain points, such as high hearts and particularly the ace and king of spades (which could force you to "win" the trick containing the Queen of Spades.
But in a game of players of well-balanced skill, one must also play defense, including in choosing what to pass. For example, including a low heart in your pass may effectively prevent an opponent from winning all the heart tricks, regardless of the strength of his hand. Also, if you have four or more spades, you might choose to NOT pass away the Queen of Spades, as you should be able to safely control when to "dump" her on a specific opponent (usually the one with the lowest score).
Sure is. It involves cards 9 through ace from the deck. Jacks of either color are the best. When "trump" is called that decides the suit. The jack of trump is the best card and the other same color jack is second then ace down.it involves betting for tricks. score is to 32 with 2 teams of 2. Your partner can win tricks too. It's fun. There is more rules aswell
How many shuffles does it take to randomize a deck of cards?
The answer depends on the type of shuffle you use. With a bit of math, we can determine that a brand-new deck will be effectively randomized after seven traditional (or “riffle") shuffles.
First, a quick definition of a riffle shuffle: Divide the deck into two roughly equal halves, then use your thumbs to pull up (or down) on the ends of each stack. Allow the halves to fall so that the cards alternate. If you’re having trouble visualizing that, here’s a quick video that shows the riffle shuffle in more detail.
This is the shuffle that most people visualize when they think about a card shuffle, and it’s a fairly effective means of randomizing a deck (as opposed to other types of shuffles, which might not mix the cards quite as thoroughly).
Now, let’s assume that you’re starting with a brand-new deck of cards. All of the cards are in order by suit and by rank. To randomize the cards, you should riffle shuffle at least seven times.
A paper written by Brad Mann of Harvard University’s Department of Mathematics explains why. It’s a bit complex, but basically, a single riffle shuffle won’t result in a totally random deck, since many of the cards will be in a predictable position. The top card will likely remain in the top position, and while it might be in the second or third position, that’s not really random—if the two of hearts started on top, you can say with confidence that it’s near the top after a single shuffle.
However, every additional shuffle increases the likelihood that a given card will be in any given position. After two shuffles, you can say with confidence that your two of hearts is near the top, but you can’t necessarily declare that it’s in a certain position. More shuffles introduce more randomness.
To call the deck “random,” every possible combination of cards needs to be equally likely, and that occurs after seven shuffles. Six shuffles is much less random—but eight shuffles won’t make the deck significantly more random. Seven shuffles should do the trick in a real-world setting.
So, what if you use an overhand shuffle? That’s another common shuffle, often favored by people who can’t master the riffle, where you simply drop groups of cards into your hand to form a new stack.
If that’s your preferred technique, you’ll need to do a lot of work. Overhand shuffling doesn’t really change the order of the cards too significantly, so you’ll need about 2,500 shuffles to get the same level of randomness you’d get from seven riffle shuffles.
What about perfect shuffles?Riffle shuffles work well for randomizing because they move a large number of the cards out of order, but they also work because they’re imperfect. You don’t spend time making sure that the cards alternate perfectly between the two halves of the deck—that would take quite a while, and it would actually make your shuffles less effective if your goal is total randomization.
Perfect shuffles do exist, however. If you cut the cards into two completely equal halves and perfectly interlace them with the top card staying on top, that’s called an out-shuffle. If the top card moves to the second position, that’s called an in-shuffle.
Those might seem like better options for randomizing a deck, but eight perfect out-shuffles will return the deck to its original position. In other words, if you start with a brand-new deck and out-shuffle eight times, the deck will be in the sequential order it was in when you took it out of the box. Similarly, 52 in-shuffles will return the deck to its original position.
Magicians often use trick shuffles to control the position of cards in the deck. They know, for instance, that a single riffle shuffle is unlikely to radically change the position of the cards, so they might offer to shuffle after forcing a card to add some mystery to a trick. They might use in-shuffles and out-shuffles to send cards to a certain position, or they might use overhand shuffles to keep the deck in roughly the same order.
With that said, if you riffle shuffle seven times, you can count on a high degree of randomness. That’s an understatement: There are more ways to arrange a deck than there are atoms in the universe, and after seven shuffles, all of those arrangements are about equally as likely.
A "straight" in poker is a continuous numerical sequence of 5 cards, such as 5-6-7-8-9 or K-Q-J-10-9. (If the cards are all the same suit, it is a straight flush.)
The homophone "strait" is a sea passage between land areas or islands, e.g. Hudson Strait, the Straits of Dover, the Malacca Straits.