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Miniature Games

Games using miniatures (tiny statues) to represent the characters, but which are not role-playing games on the individual one-player-to-one-character level. This category includes collectible miniature games such as HeroClix, and tabletop wargames like Warhammer: The Game of Fantasy Battles.

500 Questions

That is the stealth rule in warhammer 40k?

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AnswerYou'll find the answer Warhammer 40.000 Rulebook, or in the army book for the specific army.

This type of specific answer, I'm sorry, cannot be provided to you. This is copyrighted material.

Can a Space Marine tactical squad sergeant wield two plasma pistols?

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Assuming you could, it wouldn't really help, because he would only be able to use one pistol each round. The only advantage would be that he would have +1 Attack in close combat for having an additional CC weapon. You may as well just give him a plasma pistol and a combat knife.

What does wounds mean in warhammer 40k?

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The amount of wounds a model has represents how much damage that model can take before dying or becoming too wounded to fight on. For example a HQ unit (lords, physkers, etc) may have several wounds as they are tougher, meaner, stronger, or protected by some other arcane means. If a model has no wounds left they are removed from game unless they have some sort of special rule such as the Necrons Resurrection Orb.

Do you have to use a codex in warhammer 40k?

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No.

But it adds more ablilities to the game for the race you have it for, also they include some cool stuff about the history of the race and things like that.

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Yes or at least have access to one.

Not having a codex is like showing up to a sports game with only knowing half the rules and with too few players. The Codex tells you how many points things are and what the limits are on what you can take. It tells you how you can build your army, and since your army is half the game that is kinda important.

You can get a reference sheet from the games workshop website, go to http://www.games-workshop.com/gws/content/article.jsp?catId=cat410004&categoryId=1000019§ion=&aId=3400013 and choose your team from the list. if the link dosent work go to the website and click on 'gaming' then go to articles, the downloads and finnaly 40k reference sheets. each one is free and shows every armys attack, armour save. etc, it saves alot of money

What material is warhammer 40000 made of?

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well, its made of a few and a lot of things depending on how crafty you are. For the most part what people find on things like tanks and a great deal of other miniatures is mostly plastic, glue, blood, sweat, etc. Also a lot of the other things we find are metal. For hte most part it looks like aluminum or maybe tin. Either which way its fairly easy to whittle away or drill into for whatever you need to (more blood, sweat, some pain, superglue, etc.) Also some people who are really crafty with an eye for detail will create their own terrain with whatever is on hand (blood, foam, paper, Bitz, kitbashing, etc. etc. etc.)

Beyond that theres a lot of hard thinking and a lot of people yelling at each other about whose better. Either which way most if not all people will tell you that its worth the effort whatever you chose =D

Can Chaos Space Marines and Chaos Daemons be used in the same Warhammer 40K army?

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No, Chaos Space Marines are the traitors to the Emperor in Warhammer, they believe that the Emperor and everything he stands for is wrong. Space Marines are the ones still loyal to the Emperor fighting in his service against the Chaos and Xenos(alien) threat.

The Chaos Marines were formed when Horus, the Emperors favorite son whom he named warmaster of his troops, fell to taint of Chaos. The Emperor and Horus fought until the Emperor finally killed Horus, but his wounds were so bad he has been put into a stasis chair for the past 10,000ish years.(not positive on the number) Horus, and all the other Chapters who fell with him are known as the Traitor Legions.

Explain Warhammer close combat fighting?

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You start the phase by charging.

Then you pick a combat and resolve it.

The models with the higher I strike first

Compare WS by using the chart, then attackers S to defenders T

For every wound defender gets a armor save

repeat for lower I's.

What does Relentless mean in Warhammer 40k?

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The relentless special rule allow a unit to move, shoot and assault as if they were using assault weapons.

How do you shoot in Warhammer?

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Step 1: The First step in playing a game of Warhammer is to Build your army. Now this does not mean you must have 100's of painted miniatures on the table top. Yes that sure does look cool and I would strong encourage you to work toward that goal but to start with anything from pennies to slips of paper will work. What you do need to start with is the Army book you wish to play with. Inside this book there is tones of story and background about each army, but the key information is the army lists. To start your Warhammer character start with a small battle. You will need two core units and a Leader. Each army has a couple choices for core units and for the army leader. Read the stories and look for what appeals to you. Will your army be two solid blocks of spears and a knight on horseback leading? Or will you have two units of knights to thunder down your enemy and a Mage as your leader throwing fire balls. Feel free to mix and match your army choices and play test a couple different times to get what you like for your own style. The point value is the most important thing. Each model has a point value. Knights are the most points at well over 20 points a model, where foot men are far less, anywhere from 2 to 8 or 10 points depending on how much upgrades you give them. A good start would be a 500 point army. Well get building and see you at step two

Step 2: Ok so step one probably took you a good half hour or so. Now its on to step two. Setting up the battle field. for a small 500 point battle a 4'by 4' table will be more then fine. as you go to larger and larger battles 4' by 8' and bigger tables could be used. Now the second part of setting up the battle field is having things on the battle field. While some battles are fought in open fields, it is rare in life to find just a perfectly level field. Rolling hills, a tree here and there, a old wall are all things that could be found on the battle field. Now if you have been to any gaming store you will have seen many of these things, but for your first battle you may not have them. So throw a old book down as a hill top. Lay a paper towel roll down on its side to be a wall. A large round candle can make a great tower. Look around the house, there are tons of things to use. A general rule, tho by no means a hard rule, is for ever 2' by 2' space on your battle field, put 1 item down. so on a 4' by 4' table you would need four items. Placement can be done in many ways. One person could place them all and the other person pick sides, or you could randomly roll the dice and lay items down.

Step 3: OK now you have a 4 by 4 table laid down with items, Its time to deploy your army. This can be done in a couple ways. Simplest is roll dice against the person your playing and the winner picks sides. Or if one person set up the whole table the other gets to pick there side. Once you have the side of the table your going to deploy on, put down your first unit. Following this your enemy (on the battle field) will deploy one unit. Keep going back and forth starting with who ever deploys first until all forces are on the field. A low cost army like the Orcs might get 3 or 4 units for 500 points, where a high cost army like High Elves might only get the 2 units and there leader. Its OK don't let this fool you. The point system balances things out. There are more Orcs but the high elves are better fighters on a one on one bases.

Step 4: With both armies deployed its time to fight. Warhammer moves in turns. To start with you must determine who gets the first turn. Roll dice and the person with the highest gets to chose if they want there army rushing forward and taking the first turn, or if they would like to let the other person go first There are countless strategies on this point. And for that mater countless strategies in how you fight your battle. Are you going to be defensive take cover behind the wall and hope you can hold up to a charge from the enemy? Or are you going to rain fire down on them while your foot troops slowly advance Let a Mage soften up the enemy? The choice is yours, you are the general

Step 5: The turn of Warhammer consists of several phases. The first is movement Unless there are special rules for your army, based on the army books, the general move here is 4inches by foot men and 8 by mounted units. A good tape measure allows this to happen. If you are going to charge with a unit you can move 2x as far as normal, but they must reach the enemy. So now go and move your army

Step 6: Magic comes next. In this phase you cast any spells from your mage and defend against enemy spells. Your army creates 2 power dice. Each mage generates there own power dice according the the rules in there book. Anywhere from 1 to 4 dice could be generated from each mage. On defense your enemy will have two dispel dice and dispell dice generated from there mages. Again this is per the rules of each individual army. The way to cast spells is to pick the spell you wish, and then role a number of dice from your power pool up to the level of your mage plus one. So if you have a level 3 mage, you can use 4 dice. if you beat the number the spell requires you cast the spell. if you role two 6's its cast extra strong and your enemy can't dispel it. Be careful if you role two 1's that's bad news and check the miscast table in the main rule book. Your enemy can dispel with any or all of there dispel dice and if they roll higher then you did, the spell don't work. A good stradagy here would be to make your enemy use up all his dispell dice before you get to the spell you really want to cast

Step 7: Missile weapons come next. Each unit as a BS skill as listed in the army book. If the unit is armed with a missile weapon, be it bow, black powder gun, cannon, rock thrower, bolt thrower, blow gun, or anything else, it gets fired now. Some weapons have special rules, (Move-or-fire weapons for example) so check the army book for special rules. Assuming all weapons can fire, start with any weapon that is a guess weapons and shoot them first. (Cannons, rock throwers you must guess how far you want them fired) Work out the rules for each weapon as per the army book. Every big weapon like cannons rock throwers have special rules. Then fire your more regular weapons. These weapons all have a range. Nominate who you shoot at and then check range. If you come up short so too did your arrows. Roll a 6 sided dice for every model that fires. to hit, you must roll the number called out in the main rule book that is required for the BS of your troop. Many modifiers can come into effect. If the enemy is behind cover, if your firing from the high ground, if they are at long range etc. if you score a hit then you need to roll to wound. Each weapon as a strength score. this goes against your enemy's toughness. If they are equal numbers then you need to role a 4 or better on the 6 sided dice. if your strength is higher, you only need a lower number, if the enemy is tougher, then you might need to roll a 6 to wound.

Step 8: So you have soften up the enemy with a magic and missile now it comes time to get dirty. Close combat. This is played much as described in the missile section. Each model has a WS and that goes against the opponents WS. If both weapon skills are equal you will need a 4 to hit. Again all sorts of modifiers can be applied based on special rules of the troops and the weapons they fight with. once you work out who gets hit role to wound. Each model has a straight number. This goes against the toughness just like the missile weapons. Again if both are equal 4's are needed to wound.

Step 9: OK you moved, fire balled and shot, then fought in battle. Now comes the hard part, its your enemies turn to shoot, fireball and fight you back. Did you move your troops to good places? are they on the high ground? are they behind cover?

THIS IS ALL WRITTEN IN THE WARHAMMER RULEBOOK WHICH YOU NEED TO PLAY WARHAMMER

Do you have to paint all warhammer?

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You do not need to paint your Warhammer figures to play games with them, unless it is a championship or it is specified in the rules. Most matches you do not have to.

How many points is an eldar titan in warhammer?

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The Eldar Revenant titan is 800pts, the Eldar Phantom titan is 2000, and the Eldar Warlock titan is 2500pts.

Is Warhammer fun?

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There are many reasons, it is a very realistic strategy game for a start. There are also many facets to te hobby, such as painting, modeling and converting which encourages a lot more ownership in the hobby.

It can however be expensive, but the hobby is very rewarding.

What is the cheapest way to start a warhammer army?

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Asked by Wiki User

The battalions for armies are good ways to start them, as although they are quite expensive, they give you a good range of troops for your army and save a lot of money when compared to buying their contents individually. If not, just buy some core units and build your army around them.

How big is a space marine rhino?

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A real Dreadnought Stands probably between 15 and 20 feet tall and probably 7-10 feet wide.

Who invented Warhammer 40000?

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Warhammer 40,000 (informally known as Warhammer 40K or simply 40K) is a tabletop miniature wargame produced by Games Workshop, set in a science fantasy universe. Warhammer 40,000 was created by Rick Priestley in 1987 as the futuristic companion to Warhammer Fantasy Battle, sharing many game mechanics. Expansions for Warhammer 40,000are released from time to time, often to facilitate a certain sort of game, such as Cities of Death, Planet Strike and Apocalypse, which give rules for urban, planatary siege and large-scale combat, respectively. The game is currently in its fifth edition.

What is the most popular army in warhammer fantasy?

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Lord of the Rings or Warhammer? If you're asking about LotR, then Harad is pretty awesome, as are the Elves of Mirkwood.

In Warhammer, that is a much easier question: usually whatever is newest. Ogres are top-tier right now.

How big is a tyranid hive tyrant?

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if you meant the model itself than it has a medium base and is about the size of a tau crisis battlesuit. If you meant if it where real than quite big.

How tall is a space marine miniature?

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A Space Marine is about 7 ft tall and around 8 in full armor. The Primarchs are likely 10ft or taller.

How many points is an Emperor's Champion worth?

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The Emperor's Champion is worth 90 points. Though you must choose one of the four vows with will add either 50, 10, 35 or 20 points depending on the vow chosen.

What tactics can you recommend for the Tau Empire?

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I would recommend a generally mobile force, with the intention to pick off the opponents transports and fast troops, to allow the Tau mobility to unable you to pick isolated elements of the enemy and zoom in late game to capture/contest objectives.

A typical force would be:

Shas'el - keep him cheap

2 units of (2-3) crisis suits - I recommend the cheap weapon load outs, eg. twin missile pod & flamer or missile pod, burst cannon, multi-tracker

10 Fire Warriors in a Devilfish

2 units of 10-14 kroot - put them in a forest, if available, for a 2+ cover save if they "go to ground". Alternatively they one could outflank if there is likely be small enemy units or objectives close to the board edges

1 unit of 15-20 kroot with 6-12 Kroot Hounds - To Outflank

2 Hammerheads (Railguns)

1 unit of 2/3 broadsides with advanced stabilization systems

Any points left could be spent on Pathfinders and/or stealths, and to ensure there are sufficient drones attached to the suit team leaders to ensure their survival.

It's would be too lengthy a post to full answer to your question, so instead I'll refer you to two good site for Tau tactics:

http://advancedtautactica.com/ (just for tactics, not for army list review, although the tactics discussion is very very good)

http://forums.tauonline.org/

However there are many good sites which you could browse to get good information. A couple are:

http://www.40konline.com/community/index.php?action=forum

http://www.warseer.com/forums/

How can i start a good Chaos Daemons army?

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Asked by Wiki User

Daemons are a hard army to start unless you've got a pretty large amount of cash. First of all you need a codex, second fill out your compulsory with your HQ and 2 troops. You need to read through your codex and experiment on the kind of daemons you want, Nurgle, Tzneetch, Khorne, Slanesh. Each have their own advantages and disadvantages, keep in mind a daemon army has almost no shooting ability, so your gonna be trying to get up close, fast.

What are all the Space Marine stats?

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Asked by Wiki User

Look in the Space Marine Codex, that's what it is there for.

What is in a eldar battleforce?

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Asked by Wiki User

AnswerAn Eldar Battleforce is a miniature gaming set for Warhammer 40, 000. Eldar are models based on Elves, although the 40, 000 model range are miniatures all set in the far future. Normally you would buy several box sets to play a game with but this rather expensive set contains several different types of models.

How did Roboute Guilliman die?

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Technically, he's not dead, just very close to dying. He currently resides in a stasis chamber after being stabbed in the chest by Fulgrim's poisoned blade.