"AI" redirects here. For other uses of "AI" and "Artificial intelligence", see
AI
(disambiguation).
Garry Kasparov playing against
Deep Blue, the
first machine to win a chess match against a reigning world champion.
The modern definition of artificial intelligence (or AI) is "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes
actions which maximizes its chances of success.[1]
John McCarthy, who coined the term in 1956,[2] defines it as "the science and engineering of making intelligent
machines."[3] Other names for the field have been proposed,
such as computational intelligence,[4] synthetic intelligence[4][5]
or computational rationality.[6] The term artificial
intelligence is also used to describe a property of machines or programs: the intelligence that the system demonstrates.
AI research uses tools and insights from many fields, including computer science,
psychology, philosophy, neuroscience, cognitive science, linguistics, operations research,
economics, control theory,
probability, optimization and
logic.[7] AI research also
overlaps with tasks such as robotics, control systems,
scheduling, data mining,
logistics, speech recognition, facial recognition and many others.[citation
needed]
History
-
- See also: AI Winter
The field was born at a conference on the campus of Dartmouth College in the summer of 1956.[8] Those who attended would become the leaders of AI research for many decades, especially
John McCarthy, Marvin Minsky,
Allen Newell and Herbert Simon, who founded AI
laboratories at MIT, CMU and
Stanford. They and their students wrote programs that were, to most people, simply
astonishing:[9] computers were solving word problems in
algebra, proving logical theorems and speaking English.[10]
By the middle 60s their research was heavily funded by DARPA[11] and they would make extraordinary predictions about their work:
- 1965, H. A. Simon: "machines will be capable, within twenty years, of doing any work a
man can do"[12]
- 1967, Marvin Minsky: "Within a generation ... the problem of creating 'artificial
intelligence' will substantially be solved."[13]
These predictions, and many like them, would not come true. They had failed to anticipate the difficulty of some of the
problems they faced: the lack of raw computer power,[14]
the intractable combinatorial
explosion of their algorithms,[15] the difficulty
of representing commonsense knowledge and doing commonsense reasoning,[16]
the incredible difficulty of perception and motion[17]
and the failings of logic.[18] In 1974, in response to
the criticism of England's Sir James Lighthill and ongoing pressure from congress to
fund more productive projects, DARPA cut off all undirected, exploratory research in AI. This was
the first AI Winter.[19]
In the early 80s, the field was revived by the commercial success of expert systems and
by 1985 the market for AI had reached more than a billion dollars.[20] Minsky and others warned the community that enthusiasm for
AI had spiraled out of control and that disappointment was sure to follow.[21] Minsky was right. Beginning with the collapse of the
Lisp Machine market in 1987, AI once again fell into disrepute, and a second, more lasting
AI Winter began.[22]
In the 90s AI achieved its greatest successes, albeit somewhat behind the scenes. Artificial intelligence was adopted
throughout the technology industry, providing the heavy lifting for logistics,
data mining, medical diagnosis and many other
areas.[23] The success was due to several factors: the
incredible power of computers today (see Moore's law), a greater emphasis on solving
specific subproblems, the creation of new ties between AI and other fields working on similar problems, and above all a new
commitment by researchers to solid mathematical methods and rigorous scientific standards.[24]
Mechanisms
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Expert systems were one of the earliest types of AI system. They are built around automated inference engines including forward reasoning and backwards reasoning. Based on certain conditions ("if") the system infers certain consequences
("then").
In terms of consequences, AI applications can be divided into two types: classifiers ("if shiny then diamond") and controllers
("if shiny then pick up"). Controllers do however also classify conditions before inferring actions, and therefore classification
forms a central part of most AI systems.
Classifiers make use of pattern
recognition for condition matching. In many cases this does not imply absolute, but rather the closest match. Techniques
to achieve this divide roughly into two schools of thought: Conventional AI and Computational intelligence (CI).
Conventional AI research focuses on attempts to mimic human intelligence through symbol manipulation and symbolically
structured knowledge bases. This approach limits the situations to which conventional AI can be applied. Lotfi Zadeh stated that
"we are also in possession of computational tools which are far more effective in the conception and design of intelligent
systems than the predicate-logic-based methods which form the core of traditional AI." These techniques, which include
fuzzy logic, have become known as soft computing. These often biologically inspired methods
stand in contrast to conventional AI and compensate for the shortcomings of symbolicism.[25] These two methodologies have also been labeled as neats vs. scruffies, with neats emphasizing the use of logic and formal representation of knowledge
while scruffies take an application-oriented heuristic bottom-up approach.[26]
Classifiers
Classifiers are functions that can be tuned according to examples, making them very attractive for use in AI. These examples
are known as observations or patterns. In supervised learning, each pattern belongs to a certain predefined class. A class can be
seen as a decision that has to be made. All the observations combined with their class labels are known as a data set.
When a new observation is received, that observation is classified based on previous experience. A classifier can be trained
in various ways; there are mainly statistical and machine learning approaches.
A wide range of classifiers are available, each with its strengths and weaknesses. Classifier performance depends greatly on
the characteristics of the data to be classified. There is no single classifier that works best on all given problems; this is
also referred to as the "no free lunch" theorem. Various empirical tests have been performed to compare classifier performance
and to find the characteristics of data that determine classifier performance. Determining a suitable classifier for a given
problem is however still more an art than science.
The most widely used classifiers are the neural network, support vector machine, k-nearest neighbor
algorithm, Gaussian mixture model, naive
Bayes classifier, and decision tree.
Conventional AI
Conventional AI mostly involves methods now classified as machine learning,
characterized by formalism and statistical
analysis. This is also known as symbolic AI, logical AI, neat AI and
Good Old Fashioned Artificial Intelligence (GOFAI). (Also see semantics.) Methods include:
- Expert systems: apply reasoning capabilities to reach a conclusion. An expert system
can process large amounts of known information and provide conclusions based on them.
- Case based reasoning: stores a set of problems and answers in an organized data
structure called cases. A case based reasoning system upon being presented with a problem finds a case in its knowledge base that
is most closely related to the new problem and presents its solutions as an output with suitable modifications.[27]
- Bayesian networks
- Behavior based AI: a modular method of building AI systems by hand.
Computational intelligence
Computational intelligence involves iterative development or learning (e.g., parameter
tuning in connectionist systems). Learning is based on empirical data and is associated with non-symbolic AI, scruffy AI
and soft computing. Subjects in computational intelligence as defined by IEEE Computational Intelligence Society mainly include:
With hybrid intelligent systems, attempts are made to combine these two
groups. Expert inference rules can be generated through neural network or production
rules from statistical learning such as in ACT-R or CLARION
(see References below). It is thought that the human brain uses multiple techniques to both formulate and cross-check results.
Thus, systems integration is seen as promising and perhaps
necessary for true AI, especially the integration of symbolic and connectionist models (e.g., as advocated by Ron Sun).
AI programming languages and styles
AI research has led to many advances in programming languages including the first list processing language by Allen Newell et al., Lisp dialects,
Planner, Actors, the
Scientific Community Metaphor, production
systems, and rule-based languages.
GOFAI TEST research is often done in programming
languages such as Prolog or Lisp.
Matlab and Lush (a numerical dialect of
Lisp) include many specialist probabilistic libraries for Bayesian systems. AI research often emphasises rapid development and
prototyping, using such interpreted languages to empower rapid command-line testing
and experimentation. Real-time systems are however likely to require dedicated optimized software.
Many expert systems are organized collections of if-then such statements, called productions. These can include stochastic elements, producing
intrinsic variation, or rely on variation produced in response to a dynamic environment.
Research challenges
A legged league game from RoboCup 2004 in Lisbon, Portugal.
The 800 million-Euro EUREKA Prometheus Project on driverless cars (1987-1995) showed that fast autonomous vehicles,
notably those of Ernst Dickmanns and his team, can drive long distances (over 100 miles)
in traffic, automatically recognizing and tracking other cars through
computer vision, passing slower cars in the left lane. But the challenge of safe
door-to-door autonomous driving in arbitrary environments will require additional research.
The DARPA Grand Challenge was a race for a $2 million prize where cars had to
drive themselves over a hundred miles of challenging desert terrain without any communication with humans, using GPS, computers and a sophisticated array of sensors. In 2005, the winning vehicles completed
all 132 miles of the course in just under seven hours. This was the first in a series of challenges aimed at a congressional
mandate stating that by 2015 one-third of the operational ground combat vehicles of the US Armed Forces should be
unmanned.[28] For November 2007, DARPA introduced the
DARPA Urban Challenge. The course will involve a sixty-mile urban area course.
Darpa has secured the prize money for the challenge as $2 million for first place, $1 million for second and $500,000 for
third.
A popular challenge amongst AI research groups is the RoboCup and FIRA annual international robot soccer competitions. Hiroaki Kitano
has formulated the International RoboCup Federation challenge: "In 2050 a team of fully autonomous humanoid robot soccer players
shall win the soccer game, comply with the official rule of the FIFA, against the winner of the most recent World Cup."[29]
In the post-dot-com boom era, some search engine websites use a simple form of AI to provide answers to questions entered by
the visitor. Questions such as What is the tallest building? can be entered into the search engine's input form, and a
list of answers will be returned.
AI in other disciplines
AI is not only seen in computer science and engineering. It is studied and applied in various different sectors.
Philosophy
-
The strong AI vs. weak AI debate ("can a man-made artifact be
conscious?") is still a hot topic amongst AI philosophers. This involves philosophy of mind and the mind-body problem. Most
notably Roger Penrose in his book The
Emperor's New Mind and John Searle with his "Chinese room" thought experiment argue that true
consciousness cannot be achieved by formal logic systems,
while Douglas Hofstadter in Gödel, Escher,
Bach and Daniel Dennett in Consciousness Explained argue in favour of functionalism. In many strong AI supporters' opinions, artificial consciousness is considered the holy grail of
artificial intelligence. Edsger Dijkstra famously opined that the debate had little
importance: "The question of whether a computer can think is no more interesting than the question of whether a submarine can
swim."
Epistemology, the study of knowledge, also makes contact with AI, as engineers find
themselves debating similar questions to philosophers about how best to represent and use knowledge and information (e.g.,
semantic networks).
Neuro-psychology
-
Techniques and technologies in AI which have been directly derived from neuroscience
include neural networks, Hebbian learning and the relatively new field of
Hierarchical Temporal Memory which simulates the architecture of the
neocortex.
Computer Science
Notable examples include the languages LISP and Prolog, which were invented for AI research but are now used for non-AI tasks. Hacker culture first sprang from AI laboratories, in particular the MIT AI Lab, home at various times to such luminaries as John McCarthy, Marvin Minsky, Seymour Papert (who developed Logo there) and
Terry Winograd (who abandoned AI after developing SHRDLU).
Business
Banks use artificial intelligence systems to organize operations, invest in stocks, and manage properties. In August 2001,
robots beat humans in a simulated financial trading competition (BBC News, 2001).[30] A medical
clinic can use artificial intelligence systems to organize bed schedules, make a staff rotation, and provide medical information.
Many practical applications are dependent on artificial neural networks,
networks that pattern their organization in mimicry of a brain's neurons, which have been found to excel in pattern recognition.
Financial institutions have long used such systems to detect charges or claims
outside of the norm, flagging these for human investigation. Neural networks are also being widely deployed in homeland security, speech and text recognition, medical diagnosis
(such as in Concept Processing technology in EMR
software), data mining, and e-mail spam filtering.
Robots have become common in many industries. They are often given jobs that are considered
dangerous to humans. Robots have proven effective in jobs that are very repetitive which may lead to mistakes or accidents due to
a lapse in concentration and other jobs which humans may find degrading. General Motors uses around 16,000 robots for tasks such
as painting, welding, and assembly. Japan is the leader in using and producing robots in the
world. In 1995, 700,000 robots were in use worldwide; over 500,000 of which were from Japan.[31]
Fiction
-
In science fiction AI is often portrayed as an upcoming power trying to overthrow
human authority, usually in the form of futuristic humanoid robots. Best known examples include
the films The Terminator and The Matrix, as well as
TV shows such as the re-imagined Battlestar Galactica series.
Another common theme is the suspicion and hatred by humanity for AIs and the AIs attempt to gain human acceptance. Films
include Bicentennial Man, Artificial Intelligence: A.I. and The Iron Giant.
This concept is also explored in the Uncanny Valley hypothesis.
Isaac Asimov wrote stories where engineers understood these potential problems and
designed their robots accordingly. Positive examples of AIs include Robby from Forbidden
Planet, R2D2, C3PO and Data (Star Trek)
The inevitability of the integration of AI into human society is also argued by some science/futurist writers such as
Kevin Warwick and Hans Moravec and the manga
Ghost in the Shell
Toys and games
The 1990s saw some of the first attempts to mass-produce domestically aimed types of basic
Artificial Intelligence for education, or leisure. This prospered greatly with the Digital Revolution, and helped introduce people, especially children, to a life of
dealing with various types of AI, specifically in the form of Tamagotchis and
Giga Pets, the Internet (example: basic search engine
interfaces are one simple form), and the first widely released robot, Furby. A mere year later an
improved type of domestic robot was released in the form of Aibo, a robotic dog with intelligent features and autonomy.
List of applications
- Typical problems to which AI methods are applied
- Other fields in which AI methods are implemented
- Lists of researchers, projects & publications
See also
- Main list: List of basic artificial intelligence
topics
Notes