Azeroth, the world of Blizzard's famously popular WarCraft games, is brought to life in this ongoing, online adventure, welcoming millions of player-controlled Humans, Orcs, Dwarves, Trolls, and other creatures to explore its lands and exploit its secrets. While many other persistent-world RPGs have offered the basic premise of warriors and wizards in a fantasy realm,
has the advantage of featuring the series' familiar incarnations of warriors and wizards, and of being based on an established fantasy world beloved by gamers since the success of the original Orcs & Humans in 1994.
. The war-weary peoples of Azeroth are beginning to rebuild, but toward an uncertain future.
offers a total of eight playable races. Humans, Dwarves, Gnomes, and Night Elves make up the Alliance, while Orcs, Tauren, Trolls, and Undead represent the Horde.
Classes available to player characters include Paladin, Rogue, Priest, Hunter, Warlock, Druid, Warrior, Mage, and Shaman. Some classes are exclusive to characters of certain races; only Humans and Dwarves may become Paladins, for example, and only Tauren and Night Elves may become Druids. Other classes, such as the Rogue or the Priest, may be assumed by characters of almost any race. Each class is gifted with a selection of distinct, supernatural powers, many of which will be immediately recognizable by veterans of the WarCraft real-time strategy games.
is designed to be more forgiving than other contemporary online RPGs. The only real "death penalty" the game imposes is minor wear and tear on equipment (no experience point loss or debt), and characters that haven't logged on for a while gain a temporary bonus that helps them level more quickly, to catch up with companions that play more regularly.
The game world offers plenty of "player versus environment" opportunities, for exploration, monster slaying, and resource collection. Horde and Alliance characters can battle against one another as well, under a variety of conditions that depend in part on the type of game server (which players can choose when creating their characters).
The persistent, online version of Azeroth is home to six major cities, some of which also may be familiar to fans of earlier WarCraft games. Each city is a hub for quests, character services, and player interaction. A city's taverns are good places to find other, like-minded adventurers. If they make the right connections, player characters can obtain relatively inexpensive travel from one city to another -- on the backs of winged beasts such as Griffons and Wind Riders.
~ T.J. Deci, All Game Guide
Similar to earlier games from Blizzard -- especially earlier games in the WarCraft series --
succeeds more because of its artful refinements than because of any enhancements or innovations it brings to the genre. From a glance at the game's features,
seems to be just another swords-and-sorcery MMORPG. Its races are culled from myth and legend and its classes are based on fantasy literature archetypes. It offers "Player Versus Environment" adventure, "Player Versus Player" battle, crafting, trade, and character customization.
seems to have it all, but it's all been done before. So it must be the way these systems and standards are implemented, in carefully balanced alliance, that helps
step forward from the horde of competing online RPGs.
is simply easier to play than most other online RPGs. This is due to a couple of seemingly minor rule differences that end up making a major impact in the average player's overall enjoyment. Unlike in EverQuest and its sequel, Lineage and its sequel, Star Wars Galaxies,
. No items, abilities, or experience points are taken from characters who occasionally find themselves in more of a fight than they can handle, and this encourages players to take bigger risks. Characters also receive a "rest bonus" when they haven't played in a while, which helps them catch up with friends and rivals who play more often, and makes the first few hours of adventure after an extended break even more rewarding.
's unrivaled success is more ephemeral, though no less important. The game's widespread popularity itself has helped it grow to become even more popular. Online multiplayer games benefit by the size and quality of their communities, and the sense of culture that develops on
servers enhances the game for everyone, from loner soloists to full-time guild leaders. Gamers can be fickle, so it's impossible to say how long such self-fulfilling popularity might last. The game's inherent appeal is no fluke, however. Stock fantasy races like orcs and humans are just more engaging when they are the "Orcs & Humans" we've been war-gaming with for the past ten years. Adventures are just more adventuresome when rewards outweigh risks. For millions of players around the globe, online role-playing is just more fun when it's done in the
.
~ T.J. Deci, All Game Guide
offers players more pure fun than any online role-playing game to come before it.
~ T.J. Deci, All Game Guide
look blocky and crude, yet the craftsmanship and uniformity of the game's artistic style embed undeniable charm.
~ T.J. Deci, All Game Guide
Voice acting is well performed. The dynamic soundtrack can be stirring, but some may find it repetitive after many hours of play.
~ T.J. Deci, All Game Guide
Over 2,000 available quests provide engaging narrative for everyone, from brand new players to level-capped veterans and beyond. Diversity between races and factions makes it enjoyable to try different character types.
~ T.J. Deci, All Game Guide
The manual introduces basic gameplay and provides historical background. As the game slowly evolves, some details go out of date. Deeper, more accurate information can be found online, directly from {@Blizzard} or from a number of well-supported fan sites.
~ T.J. Deci, All Game Guide
Company 1: Blizzard Entertainment; Executive Producer: Mike Morhaime; Team Lead: Mark Kern; Art Director: William Petras; Creative Director: Chris Metzen; Lead Animator: Kevin Beardslee; Lead Artist: Justin Thavirat; Lead Character Artist: Brandon Idol; Lead Designer: Rob Pardo, Allen Adham; Lead Programmer: John Cash; Lead Technical Artist: Kyle Harrison; Producer: Shane Dabiri, Carlos Guerrero; Additional Production: Chris Sigaty; Programming: Jesse Blomberg, Dan Buckler, Robert Bridenbecker, Jeff Chow, Scott Hartin, Sam Lantinga, Twain Martin, Loren McQuade, Collin Murray, David Ray, Joe Rumsey, Derek Sakamoto, Tim Truesdale, Matthew Versluys, Jeremy Wood; Additional Programming: Andy Bond, Bob Fitch, Monte Krol, Graham Madarasz, Jay Patel; Install, Patch and Distribution Programming: Brian Fitzgerald, John Mikros, John Stiles, Tony Tribelli, Stephen C. Wong; Install, Patch and Distribution Producer: Derek Simmons; Macintosh Programming: John Mikros; Additional Macintosh Programming: Rob Barris, John Stiles; Animator: Adam Byrne, Jay Hathaway, Eric Henze, Solomon Lee; Dungeon and City Artist: Jose Aello Jr., Roger Eberhart, Dana Jan, Aaron Keller, Jimmy Lo, Matt Mocarski, Brian Morrisroe, Jamin Shoulet, John Staats; World Content Artist: Carlo Arellano, Sam Didier, Brian Hsu, Roman Kenney, Maxx Marshall, Matt Millizia, Dan Moore, Ted Park, Gary Platner; Technical Artist: Peter Underwood; Exterior Level Designer: Bo Bell, James Chadwick, Mark Downie, Alen Lapidis, Matt Sanders; Additional Art: Dave Berggren, Allen Dilling, Toph Gorham, Trevor Jacobs, Tom Jung, Cameron Lamprecht, Rob McNaughton, Mickey Nielson, Matt Oursbourn; Game Designer: Tom Chilton, Eric Dodds, Michael Heilberg, Kevin Jordan, Jeffrey Kaplan, John Yoo; Quest Designer: Alex Afrasiabi, Michael Backus, Suzanne Brownell, Shawn Carnes, Michael Chu, Jeffrey Kaplan, Pat Nagle; World Designer: Geoff Goodman, Andy Kirton, Joshua Kurtz, Steven Pierce; Additional Design: Tom Cadwell, Dave Fried, Dave Hale, Eric Maloof, Scott Mercer, Matt Morris, Jennifer Powell, Dean Shipley; Cinematic Intro Director and Writer: Matt Samia; Cinematic Trailer Director and Writer: Harley D. Huggins II; Cinematics Producer: Sott Abeyta; Video Processing & Post Production Supervisor: Joeyray Hall; Cinematic Artist: Jonathan Berube, Nicholas S. Carpenter, Jeff Chamberlain, Aaron Chan, Ben Dai, Fausto DeMartini, Sheng Jin, Jeremiah Johnson, Jon Lanz, James McCoy, Matthew Mead, Joe Peterson, Dennis Price, Jarett Riva, Xin Wang, Kenson Yu; Cinematic Technical Artist: John Burnett, Joe Frayne, Steeg Haskell, Jared Keller, Hung Le, Nelson Wang; Render Farm Supervisor: Mike Kramer; Additional Cinematic Artist: Dan Burke, John Chalfant, Ryan Duncan, Mark Skelton, Patrick Thomas, Seth Thompson, Ru Weerasuriya, Jason Wen; Audio Supervisor (Cinematics): Glenn Stafford; Sound Producer: Gloria Soto; Lead Composer: Jason Hayes; Lead Sound Designer: Brian Farr; Music: Tracy W. Bush, Derek Duke, Jason Hayes, Glenn Stafford; Sound Design: Tracy W. Bush, Victor Crews, Brian Farr; Casting Supervisor, VO and Sound Editor: Tami Donner Harrison; Voice Direction: Chris Metzen, Micky Neilson; Voice Acting: Michele Arko, Tracy W. Bush, Joey Cash, Johnny Cash, Victor Crews, Samwise Didier, Tami Donner Harrison, Derek Duke, Michelle Elbert, Brian Farr, Ron Frybarger, Manual Gonzales, Carrie Gordon-Lowrey, Trula Hoosier, Harley Huggins, Timothy Ismay, Monte Krol, Abe Lasser, Jon Mankin, Twain Martin, Holly Matecki, Sean McCrea, Chris Metzen, Kaeo Milker, Lani Minella, Mike Morhaime, Collin Murray, Gloria Neely, Mickey Neilson, Nicholas Pisani, Gary Platner, David Saunders, Evelyn Smith, Glenn Stafford, Snoopy Watkins, Sunda Zafrin; Worldwide Launch Executive: Paul Sams; Worldwide Launch Management: Itzik Ben-Bassat, Lisa Pearce; Manual Layout: Eli Catalan; Manual Producer: Jason Hutchins; Manual Development and Editing: Eli Catalan, Elliott Chin, Jason Hutchins, Mark Kern, Denise Lopez, Jonathan Mankin, Chris Metzen, Rob Pardo, Lisa Pearce, Evelyn Smith; Manual Artwork: Carlo Arellano, Adam Byrne, Samwise Didier, Allen Dilling, Eric Henze, Brian Hsu, Brandon Idol, Semi Kim, Chris Metzen, Ted Park, Beill Petras, Glenn Raine, John Staats, Justin Thavirat, Ru Weerasuriya; Quality Assurance Manager: John Lagrave; Quality Assurance Assistant Manager: Sean McCrea, Mark Moser; QA Night Supervisor: Jonathan Mankin; QA Lead Tester: Robert Foote, Michael Murphy; QA Lead Assistant: Kelly Chun; QA Technical Engineer: Jason Fader, Evelyn Smith; QA Compatibility Testing: Omar Gonzalez, Danny Nguyen, Taylor Russ; QA Team Lead: Michele Marie Arko, Scott N. Army, Ben Brode, Shane S. Cargilo, Jamie Chang, Michael Chen, Steven Chow, Dennis Crabtree, Les W. Douglas, Michelle Elbert, Ron Frybarger, Ed Kang, Jin Kim, Ray Laubach, Brian Love, Chris Manprin, Justin K. Parker, Lee Sparks, Craig Steele, David G. Wagner, Stan Wang; Game Tester: Nicholas Betteker, Edward Bui, Jeff Chang, Jack Chen, James Cho, Aaron Contreras, Brandon Crumpler, Tim Daniels, Foster Michael Elmendorf, Mei Dean Fracis, Jon Graves, Josh Hilborn, Timothy Ismay, Michael Maggard, Stuart Massie, Jeff McLean, Kurtis Paddock, RA Pearson, Nicholas M. Pisani, Anthony Reyes, Roseman, Chuck Slazman, David Sanchez, Samuel Schrimsher, Michael Schwan, Anant Singh, Brian Stakowitz, Shawn Su, Michael Mooteh Sun, Alex Tsang, Joseph Vales, Brandan Vanderpool, Sean Wang, Geoffrey Yeh, Tengying Yu; Additional Game Tester: Zach Allen, Zebulon Batke, Josh Bertram, Zach Callanan, Wesley Campbell, Greg Cucchissi, Dustin Chang, Yuan Cheng, Jack Cheung, Joel Clift, Matt Coalson, Beni Elgueta, Dave Eliasberg, Brian Fattorini, Gary Gibson, Manual Gonzales, Justin Hamilton, Jason Thro Hall, Patrick Henry, Lyno Hychong, Jeff Jones, Stephen Kim, Jason Liang, Richard Lin, Robert Lohaus, John Meyers, Brandon Norton, Haz Novoa, Wale Oyejide, David Potts, Emilio Segura, Kennetyh Shaw, Steve Shin, Geordie Swainbank, Walter Takata, Joshua Tapley, Jeffrey Therrien, Ian Welke, Chrisopher Van Der Westhuizen, Constance Wang, Daniel Westmoreland; Technical Support Manager: Thor Biafore; Assistant Technical Support Manager: Jason Stilwell; Billing and Account Services Lead: Doug Abel; Sales and Billing: Liam Knapp, Dean Sheldon, Jason White; Technical Support Programming: David Nguyen; Technical Support Representative: Charlie Areson, Jason Chen, Brett Dixon, Norman Harjms, Joseph Holley, John Hseih, Chad Jones, Jeff Jones, Richard Kennedy, Nathan Lutsock, Chris Cedrebo, Michael Nguyen, Michael Pierce, Cuong Quach, Adam Slack, Scott Sweeting, Martin Tande, Micah Whipple, Mataio Wilson, Jamie Wood, Kenny Zigler; In-Game Support Management: Eric Avila; In-Game Support Lead: Mitchell Bricker, Chris Manley, Jason Park, John Schwartz, Max Whitaker; In-Game Support: Dustin Chang, Jeremy Conrad, Josh Downs, Nathan Erickson, Bejan Fozdar, Justin Goad, Manuel Gonzales, Ryan Gunst, Justin Guthrie, Kristen Hewes, Danielle Homer, Tony Hsu, Bryan Langford, Corey Louie, Mark McCarty, Travis Otten, Kyle Riseling, Trevor Rothman, Julie Sklarew, Brian Smith, Laura Szigeti, Asheesh Thukral, Chris Voss, Oliver Voss, David Wareham; Localization Producer: Jason Hutchins; Associate Localization Producer: Jonas Laster; General Manager: Gerry Carty; European Localisation Manager: Barry Kehoe; Senior Project Manager: Eithne Hagan; Translation Vendor Manager: Annette Lee; Linguistic Project Manager: Laura Casanellas; Linguistic Coordinator: Corina Zaha; Engineering Manager: Lawrence Moran; Senior Engineer: David Doheny; Q.A. Manager: David Hickey; Senior Q.A. Lead: Conor Harlow; Q.A. Tester - French: Maurice Larkin, Russell Perin, Dimitry Renardet; Q.A. Tester - German: Sandra Rothig, Henry Ertner, Hugh Lawton; Graphics and Audio Coordination: Bill Sweeney, David Fleming; RTM Validation: Philippe Gendreau; Company 2: Blizzard Entertainment; Business Development & Business Operations: Paul Sams; Business Development & Operations: Elaine Dilorio, Denise Lopez, Isaac Matarasso, Lisa Pearce, Sarah Tucker; Information Technologies Manager: Robert Van Dusen; Information Technologies: Edward Hanes, Brian Hill, Mike Kramer, Hung Nguyen, Mike Pearce, Mike Schaefer, Jeremy Smith, Casey Suyeto, Stephen T. Wong; IT Engineering & Network Design: Adrian Luff, Jeff Berube; Data Archivist: Kris Mackey; Office Administration, Human Resources and Facilities Management: Kacy Dishon, Jeanette Gullock, Kaeo Milker, Jamie Neveaux, Hugh Todd, Talishia Thompson; Financial Management: David Gee, Paul Sams; Public Relations: Lisa Bucek-Jensen, Elliott Chin, Gil Shif, George Wang; Web Team: Lisa Bucek-Jensen, Mathieu Chauvin, Geoff Fraizer, Mike Hein, Jon Jelinek, Gil Shif, Alex Sun, Blaine Whittle; Community Management: Lisa Bucek-Jensen, Daniel Chin, Paul Della Bitta, Gil Shif; Legal Counsel: Kevin Crook, Terri Durham, Rod Rigole, Eric Roeder, Tracy Gibbs-Sargeant, James Shaw; Global Brand Management: Neal Hubbard, Marc Hutcheson, Matt Kassan; North American Sales: Philip O'Neil, Bruce Slywka, Lowell Vaughen; Marketing Creative Services: Kathy Carter-Humphreys, Jessica Drossin, Zachary Hubert, Steve Parker, Raul Ramirez, Hayley Sumner, Bill Watt; Recruiting: Jack Sterling; Packaging Artwork: Brom, William Petras, Justin Thavirat; Manufacturing: Tom Bryan, Bob Wharton; Hosting Partners: AT&T, DACOM/KIDC, Telia; Director of Dunsel Development: Frank Pearce; Dunsel Specialist: Alan Dabiri; Cinematic Sound Contractor: David Farmer, Paul Menichini, Jeff Kurtenacker, Michael Aarvold, Robert Michael Sherlock, Tom Brewer; Company 3: Blizzard Europe; Sales, Marketing & PR: Cédric Maréchal, Anne Bérard, Julia Gastaldi, Eric Chauveau, Yann Pallatier, Guillaume Sartre, Martin Leidenfrost, Prune Moldawan, Sebastien Garnault; Business Development and Finance: Delphine Le Corre, Benoit Mechineau, Benoit Dufor; Technical Team: Jean-Michel Courivaud, Julien Mariani, Steve Viegas, Philippe Peeters, Matthieu Chauvin; Support Services: Frederic Menou, Christian Scharling, Emmanuel Obert; Company 4: Blizzard Korea; Sales, Marketing & PR: Richard Kwon, Patrick Lee, Christy Um, Hyejin Yum, Jinkyu Ko, Yungjoo Ko, Sam Ohn, Steve Kang; Business Development: Tommy Park, Mac Kwon; Operations: Jungwon Han, Taewon Yun, Changuk Park; Network Operations: Sungsoo Khim, Sangwong Park, Minhong Kim, Manjung Ha; Technical Team: Jiwoong Kim, Joohho Lee, Juno Kwak, Hyunjoo Song, Jonghyuk Lee, Hanbaek Choi, Sangeun Gu, Jean Park, Seungki Choi, Hyojin Bae, Dohyeong Kim, Eunjin Kim; Support Services: James Kim, Jeongwon Min, Mkumshim Shin, Bum Choi, Young Namgoong, Wonjong Lee, Hyunshin Lim, Jihun Lee, Jiyoon Kim, Eunjung Lee, Jinman Park, Yooseok Pan, Taehee Kang, Jinsun Park, Yongjo Choi, Hosung Lee, Eunyoung Park, Jaehong Jeong, Minsun Back, Yoonhee Kim, Dongkyun Kang, Kyunghyo Kim, Hyojin Kim, Kyungtae Myung, Sungho Eom, Jaebum Ahn, Aungoun Lee, Jungjun Lee, Sanhak Jeon, Chulsoo Jung; Finance & Administration: Ahlim Kim, Kate Kim, Okyoung Lee, Chami Kang, Junghoon Kim, Hyunjung Noh; Asia Pacific HQ: Hubert Larenaudie, Franck Villet, Mark Warburton, Chris Ansell, Kim Watt, Michael Tan, Steve Voorman
~ Keith Adams, All Game Guide