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Howrse

This topic includes questions about the game of Howrse at Howrse.com. There are questions about the riding levels and questions on how to play the game.

1,699 Questions

How do you color horse names in Howrse?

You have to get something from the black market, it gives you the ability to add stuff to the name.

You must get the Apollo's Lyre. It is not available directly through the black market. You must get one from either the new objectives or from another player.

3 years 4 months old in horse years?

There are no horse years. You do not use horse years like you do dog years. A year is a year for the horse in years. So 3 years and 4 months would be just that. 3 years and 4 months.

What does GP mean on Howrse?

On Howrse, GP means genetic potential. Genetic potential calculates how many green stars a horse has. The higher the genetic potential, the more green stars, and the better the horse is. Eventually the horse has so many green stars that he or she gets a red star, or excellence star. These traits are much admired, and when successfully bred down may produce a breed variation.

Panini virtual sticker album promo codes?

Fifa-panini-pack coca-cola free-pack-2014 worlds-cup open-happiness coke-rewards igot-igot-need free-fifa-stickers

Why won't the promotional codes thing work on howrse?

Because they have been used or howrse won't allow that code anymore.

Where do you get the HTML code for Howrse?

You can go to howrseinfo.com to make a layout. Copy the code and Then go to my page and go to edit mode. Switch to HTML mode and paste the layout. Questions? PM me at poptropicatart. I'll get to it as soon as possible.

Are Akhal-Tekes bettter at classical or western riding on Howrse?

The Akhal-Teke breed itself has a natural athleticism, meaning because they're athletic they excel at dressage, show jumping, eventing, racing and endurance racing. Based on these known facts, they'd do much better in Classical Riding.

How many competitions has Jeremy McGrath won?

Here is part of your answer: He has won 72 250cc main events and 7 250cc championships.

He won 102 AMA races, (although someone said its only 89 because East Coast 125cc don't count).

He has 12 Championship Titles, 9 for Supercross ( 125 and 250cc) 2 Moto des Nations 1993 and 1996 and also, 1 outdoor Motocross.

Remarkable Issues:

1993 First Rider to win his first Supercross Championship as a rookie.

1996 14 OF 15 Races Won in Supercross ( Tie with RC)

It could be because of his change to Suzuki in 1997, he would have a Record of 10 stright Supercross Championships. ( but this wasn't to be)

Innovated Freestyle within races, so much so that when he retired, He orginized his first McGrath Invitational.

He raced for 4 Brands of motorcycles, Kawasaki, Honda, Suzuki and Yamaha and won Races for all of them. Then we go to KTM, but retired before he raced a single race.

PERIOD!

about his participation in x games:

i think he has like 5 medals, 1 gold in step up against Matt buten in 2004, and this year he took silver in racing x! the others one im not shure!

What is the 2010 promo code?

Howrse has not yet released the Promo Codes. Keep your eyes peeled for when they do come out!

What are reviews of the online game Howrse?

Howrse is great! If you need some help when you signup PM meapheartme. That is me! I love to help newbies.

What is genetic pontetial on Howrse?

Howrses have 6 skill areas - Dressage, Stamina, Gallop, Trot, Jumping, and Speed. When they are born they have the potential to earn a certain amount of skill in each of those areas depending on their breed (e.g Arabians are better at Stamina than Irish Hunters who excel at Dressage). Each skill potential is added up to give the horse an overall skill count, and this is what is known as Genetic Potential - the amount of Skill points a horse is expected earn over its lifetime through training, rides, competitions, and lessons.

All starter horses begin with a genetic potential of 350 points, and these potential points are split between the horses 6 skill areas. So as I mentioned before, the Arabian will have more genetic potential in Stamina, than it will in dressage and the other skills. It may break down something like this:

Stamina 90.00 Gallop 65.00

Speed 20.00 Trot 35.00

Dressage 71.00 Jumping 69.00

Total potential reached 350.00

(Note: You won't be able to see this until you're your 4th riding level after which you will see a box on your horses pages labelled 'Genetics', in which will be the numbers you see above)

Once the foal is born and his GP is in place, you can INCREASE it by doing proper foal games. This is useful as it will make him or her more attractive for breeding and selling later on and also mean that he can gain more skills. Proper foal games will increase his GP by 1.2 points maximum (so adding 0.2 to each of his 6 skill potentials).

OK, here's where it gets interesting - Sticking with our Arabian example, you've done games with your foal and his Stamina GP has gone up to 90.20, Dressage 71.20, and Jumping 69.20. You start training, riding, and competing him, and doing lessons every day. Eventually he will get 90.20 Stamina points or more, and that skill will now show up on his page in bold type, which signifies that he has gained all he can in that area. You need to do this for each of your horse's top 3 skills (Arabians are Stamina, Dressage, and Jumping) as part of him gaining 100 BLUP.

So now you have a horse with 100 BLUP and you're ready to breed. If you breed him or her with another 100 BLUP horse of the same breed and similar or higher genetic potential, then your new foal will have a HIGHER genetic potential than its parents, and will be able to gain more points in each of its 6 skill areas over its lifetime. Now you must do foal games, achieve 100 BLUP, and repeat the process, each time gaining more and more GP.

Why would a 99 4Runner fuel gauge read empty when full then flip when the fuel level goes down?

On some vehicles, a sensor connected to a floater, much like the one in your toilet, measures the level of fuel in the tank based on its position. Similar to an electric slot-car track, the resistance of electricity in the lever determines the speed, or in this case, the level of fuel. So, what happens is, the resistance of electricity moves the guage on your dashboard in a near-accurate ratio with the level of gas in your tank. In your case, it appears the wires are connected backwards due to one of three problems - a factory fault, bad grounding in your dashboard, or crossed wires in your guage assembly connectors (check both ends). If your vehicle still has a warranty on it, you might want to take the dealer up on this one and claim you don't understand anything about cars (if you modified any of the vehicle's systems in any way). Else, a fuel pump, wiring correction and testing, and reassembly of your fuel system could cost upward of $600 at some shops. Typical dealer costs range around the $450 area, but an hour of your time, a multimeter, and about a gallon of idled fuel, you can figure this one out on your own. OEM (Original Equipment Manufacturer) fuel pumps costs anywhere from $69 to $200 depending on your vehicle, application, and equipment arrangement because some fuel pumps are actually inside the gas tank! This is something anyone would need to know first; prior to disassembling a fuel system and wasting a cartoon-filled Saturday morning! Josh Sugar Land, TX

On howrse i wanted to buy some pass seeds but now i can't why?

Pass seeds are extremely rare and haven't been in stock for a long time, you will just have to buy them off of someone. Keep in mind that you have to buy 5, and you must have a large fertile meadow, which is hard to get.

Howrse ec cheats?

There are no cheats but... I know a way to make quick money. Just buy 50 amounts of dung, keep on buyiing it until you have 1000(or as much as you can afford) then go to meadows and click make manure make the maximum. Then sell the fertilizer/ manure. You earn 190 E per fertilizer you sell, which gives yo 40 E more! :)

Pieces are to puzzle as notes are to?

Pieces are to a puzzle as notes are to music. Each are essential to completing the whole.