Is there any place from where we can download the full user manual of vicidial open source software?
You can download the VICIDIAL Agent Manual and Manager Manual from eflo.net:
http://www.eflo.net/store.php
What is the difference between implicit and explicit call of constructor in c plus plus?
An implicit constructor call will always call the default constructor, whereas explicit constructor calls allow to chose the best constructor and passing of arguments into the constructor.
With call by value semantics, the value of the variable is passed to the function.
With call by reference semantics, the memory address of the variable is passed to the function.
Pass by reference is typically used to pass large and complex types to functions because there is no performance penalty in passing objects by reference. Passing by reference also makes it possible for the function to modify the argument. If the function does not need to modify the reference, the reference should be declared constant. This assures the caller that the non-mutable members of the object being passed will remain in an unmodified state.
Pass by value should only be used to pass primitive or built-in data types. That is, any type that is small enough to fit into a CPU register. This is because pass by value makes a copy of the variable and copying large or complex variables can be an expensive operation in terms of both performance and memory consumption. Imagine passing an array with 1 million elements, each of which must be copy constructed! Copying a single memory address is as cheap as it gets and that's precisely what pass by reference means.
Some languages do not support a native reference type and therefore default to pass by value semantics. C is a typical example. However, C supports native pointer types which are simply variables that store memory addresses. Thus you can enable pass by reference semantics by passing a pointer by value. The pointer itself is copied, not the value being pointed at.
Many high-level languages do not support native pointers and therefore default to pass by reference semantics. However, this is achieved through resource handles; there is an underlying pointer being passed (by value) behind the scenes but it is (usually) inaccessible to the programmer. Java is a prime example of this. If you wish to use pass by value semantics you must explicitly pass a copy of the object. Defaulting to pass by reference semantics simply encourages efficient coding.
C++ is one of a few languages that supports both pointers and references and either method can be used to enable pass by reference semantics. The main differences between a pointer and a reference are that pointers are variables which may be null whereas references are aliases (alternate names for existing objects) which can never be null. More specifically, the address of a reference is the address of the object being referenced and that object must exist (a null reference is an error). A pointer refers to the address stored in the pointer itself (the value of the pointer) thus the address of a pointer is separate from the address of the object being pointed at. This makes it possible for pointers to refer to other pointers, thus making it possible to pass pointers by reference.
Array in most programming langauges like C ,C++, Java etc is a static , homogeneous and linear data structure. A data structure itself is a mathematical and logical model to organise data.It clearly specifies the domain of the data that can be stored in the structure and the collection of valid operations (functions) that can be performed on that data. Array is a linear structure in the sense that the data is organised sequentially(one after another in a contineous chunck of memory). It is a homogeneous data structure i.e. it contains elements which are of the same data type.The data type of array can be inbuilt like int , float ,char, double and even user defined that is created using a structure or a class. The main use of an array is to oragnise homogeneous data together as a group to perform operations on data in a collective manner since traversal and retrieval becomes easy.Whenever a homogeneous list(One Dimendional or Multi-Dimensional)has to be implemented we make use of array.The advantage of array lies in the fact that it uses indexed represenattion enabling us to access any member element directly. The example of practical use of array in progarmming will be creation of index lists, pointer arrays,matrix operations(transpose,addition ,subtraction,multiplication,inverse etc.).
float test(int, char);
Best first search program in c?
The best search programs to attempt writing in C are the following: Linear search (simplest), Binary search (faster) Hash search (fastest).
What is the reason why you do not see any of the expected output from the DBMS OUTPUT statements.?
You are using the wrong output statements.
With questions like these it is often difficult to remember whether we are looking for permutations or combinations. In English we use these two terms interchangeably but in mathematics we must be more precise. The way to remember is that if the order matters, then position matters, thus position = permutation. If order does not matter then we're looking for combinations. Put simply, 123 and 321 are the same combination but different permutations. In this case we're looking for permutations (thus combination locks should really be called permutation locks).
The formula for calculating permutations is fairly simple: given 7 digits from which we must select 3, we have 7^3 = 7 x 7 x 7 = 343 permutations in total. However, in order to exclude repeated digits we must use a different formula. When we select the first digit we have 7 choices (just as we do with repetition allowed), but when we choose the next digit we only have 6 choices remaining and for the final digit we only have 5 choices remaining.
To express this more mathematically, we need to use factorials. Factorial 7 (written 7!) is 7 x 6 x 5 x 4 x 3 x 2 x 1 = 5040. This tells us there are 5040 different ways we can write all the digits from 1 to 7 without repetition. In order to calculate all the 3-digit permutations we need to stop multiplying when we reach 4. To achieve this, we use the following formula:
n! / (n-m)!
where n is the number of elements in the set and m is the number of elements we wish to select.
Thus we get:
7! / (7-3)! = 7! / 4!
If we (partially) expand this we find we have:
7 x 6 x 5 x 4! / 4!
The 4!s above and below the division will cancel each other out, so we get:
7 x 6 x 5 = 210 permutations without repetition.
If we were to fully expand this out we find we have:
(7 x 6 x 5 x 4 x 3 x 2 x 1) / (4 x 3 x 2 x 1) = 5040 / 24 = 210 permutations without repetition.
Note that if we were only interested in the number of combinations (without repetition), we divide the number of permutations by 3! For that we use the following formula instead:
n! / (m! x (n-m)!)
Thus we'd get:
7! / (3! x 4!) = (7 x 6 x 5 x 4!) / (3 x 2 x 1 x 4!)
The 4!s cancel each other out so we get:
(7 x 6 x 5) / (3 x 2 x 1) = 210 / 6 = 35 combinations without repetition.
How do you use pervasive in a sentence?
Spring has pervaded the air.
you may use pervaded in your sentence.
How do I read a memory address with borland c?
In order to read a memory address you must hold a reference to that address. If the object at that address is a named object, then the object's name is a reference, thus we can simply take its address using the address-of operator (unary &):
int i = 42;
printf ("Variable i resides at memory address 0x%x\n", &i);
If we wish to store the address we must use a pointer variable of the appropriate type:
int* p = %i;
Like any other variable, a pointer variable has an address of its own, thus we can read its address:
printf ("Variable p resides at memory address 0x%x\n", &p);
To read the address being pointed at we simply examine the pointer's value:
printf ("Variable p refers to memory address 0x%x\n", p);
Note this address is the same as the address of i, the object being referred to (pointed at).
To read the value stored at the address being pointed at we must dereference the pointer (unary *). Dereferencing is also known as indirection because we are indirectly accessing the object's value:
printf ("Variable p refers to the value %d\n", *p); // e.g., 42
Pointers can refer to both named and anonymous objects. Anonymous objects are simply objects allocated on the heap at runtime. Since they don't exist at compile time we cannot name them:
int* anon = malloc (sizeof (int)); // allocate memory
Note that anon is the name of the pointer, not the object being pointed at.
printf ("The anonymous variable resides at memory address 0x%x\n", anon);
free (anon); // always release heap allocations as soon as we are finished with them!
Pointers also make it possible to pass memory addresses to and from functions (also known as pass by reference):
void f (int* p) {
}
int a = 42;
f (&a); // pass the address of a to the f() function
Note that all variables in C are passed by value, but when we pass a pointer by value we are passing an address and an address is a reference. Passing references is useful when the object being referred to cannot be efficiently passed by value. Typically this means any value that is larger than the word value of the underlying architecture (e.g., 4 bytes on a 32-bit system). Arrays in particular are never passed by value, hence an array implicitly converts to a pointer.
What is throwaway prototyping?
A prototype is typically build to better understand some aspect of the final project. If you don't intend to use any part of the prototype in the final produce, it can be said to be a throwaway.
What is the standard notation of 3.987654321E20?
The standard notation of 3.987654321E20 is 398,765,432,120,000,000,000
What is the introduction to a formal document?
The introduction to a formal document is called a preamble.
A long time ago, about 1995 or so, when Al Gore made it
i say 1969...... that's what i heard
The first 640K of memory addresses?
The first 640K was only an issue with older MS-DOS based systems which limited memory to 1MB. The upper memory was reserved specifically for system use, leaving 640K available to the user (originally the limit was 512K). Extended and enhanced memory drivers allowed additional memory to be used above the 1MB barrier. These barriers no longer exist as memory is allocated virtually on all modern systems. To all intents and purposes, a 32-bit system has a full complement of 4GB of memory available even when it physically has less than 4GB installed. This is achieved by using disk space to swap the contents of memory in and out of RAM as required. A 64-bit system essentially has unlimited memory, only limited by the amount of available disk space. A single 64-bit system can address far more memory than physically exists in the world today.
the company uses word recognition and then it will feed it to the screen.
A client station is a place where computer users set up. This is based on the collection of IP addresses.
Compare break and continue statement?
Break - will force to terminate the loop you are in to the nearest outer block.
Continue - will force to skip the rest of the code in loop and take next iteration.
Break for example is not only limited to loop constructions, it is also used in switch statement in order to stop executing following cases (works as described above, jumps out of switch).
Write a shell program to display any number from 1 to 10 in words using case statements?
# #inlude
{ unsigned short myNumber = 1; do
{
cout << "Enter a number between 1 and 10: ";
cin >> myNumber;
} while ((myNumber <= 1) && (myNumber >= 10)); switch (myNumber)
{
case 1:
cout << "You've entered one.\n"; break;
case 2:
cout << "You've entered two.\n"; break;
// And so on
case 10: cout << "You've entered ten.\n";
break;
} cin.get();
cin.get(); return 0;
}