What is step turning operation on lathe machine?
Actually, there are 2 classifications of turning operations...
It can be classified as External operations and internal operations.
In external operations are:
1. Turning-(including steps, tapers, contours, and chamfers)
2. Facing
3.Grooving
4. Cut-off-(also called parting)
5. Thread cutting-(also called screw cutting)
while in Internal operations are:
1. internal drilling
2. Boring
3.Reaming
4.Tapping-(internal thread cutting)
What are features of java for web applications?
The most important and powerful feature of java as a programming language is that it is platform independent. The term platform independent means that java doesn't need a specific vendor oriented platform to run. It can be run on any of the existing platforms and would produce the same output. Thus, whether I run java on windows, unix, Linux or Macintosh, i would get the same desired result. Contrast this with .net which can only be used with windows.So, java is the only option we are left with for developing web based application. This is because internet is a network of millions of computers having different types of hardware and software. So, we definitely need a platform independent, easy to understand language to develop web based applications which can be distributed over any network and yet produce same result. That is why java is used in web applications.
In fact, java is so powerful that it is now also being used to develop mobile applications like games.
EJB generally is used for the following reasons -
1. To extract the business logic from web tier and implement the buginess logic in ejb.
2. EJB can also run on different system. So for big application to reduce load buniness logic implementation code can be executed in different system.
3. Since to run the EJB, develop needs an EJB container. So these are following activities are managed by the EJB container -
i. To handle resouce polling. Basically EJB container create EJB instance and place in poll to ready when require it provides the instance.
ii. Transaction management using @ContainerBeabManaged annotation
iii. Threading
iv. concurency handleing
Thanks
aswini.de@gmail.com
How has technology positively affected human life?
Life has great effect of technology. There is not any specific effect on life, it depends on how the technology is being used. If we use the technlogy in destrutive way then it is the most harmfull way for human life. And if we use for welfare of people then it can prove as boon to man kind. According to me technology is endless field of creations and inventions.
Can you say that the hackers are the good people and crackers are the bad people?
For all intents and purposes, there are indeed good and bad hackers when considering all the modern definitions of hackers, but the answer one would get to this question depends on whom you ask. In general, there are four categories of hackers. Each category attempts to generally convey the moral compass of that group relative to themselves and everyone else, as well as provide a basic backdrop of information on that category.
The first category of hackers are those for whom the term 'hacking' was originally defined. In this category, you have the hackers that perform the art in order to improve their knowledge of technology. They are curious about how systems work, and all of their attempts at penetration and exploits are merely expressions of this curiosity. Any damage caused is coincidental, or, if intentional, is based on revenge and not simple exploitation of innocent bystanders. Hackers were often classified by types, such as hardware hackers, computer hackers, phone hackers, etc.
In general, this category of hackers will not acknowledge the remaining three types of hackers as such. They consider the second form of hackers to be 'crackers', the third form as 'security consultants', and the fourth form as 'criminals.' This category only recognizes the classic definition of hacking, and so all hacking is good. Most everyone else, except possibly whitehats, are likely to see this category as bad due to the negative media coverage of crackers.
The second category of hackers were called crackers at large, until the media had a confusion over the various terms and simply lumped anyone that did something unusual with technology as hackers, mutating the term. Crackers are those that generally 'crack' things, such as breaking through firewalls, reverse engineering copyright protection so they can sell illegal copies, and the like; they have the same basic skills as hackers, but have a darker side to their motives.
Classic hackers generally hated the media for smearing their reputation by lumping in these malicious individuals with themselves. At some point, crackers also started using the term 'hackers' for themselves, thus further cementing the definition of hacker as 'one who does bad things with computers.' These crackers see themselves as good, or at least morally gray, and do not generally see any difference between their activities as compared to classic hackers, but are classified as bad by almost everyone else.
The third category of hackers are called whitehat hackers. Individuals in this category are a branch from the classic hackers on the 'good' side of morality. While classic hackers might say that this new group of hackers sold out on their heritage, whitehat hackers are out to make the world a better place, and line their pockets at the same time. Whitehats generally appeared after the appearance of blackhats; they seem to have appeared from the classic hacker community in response to a threat with the promise of monetary gain for their troubles.
These hackers will penetrate systems, document the flaws, and then sell this information to the organizations they have penetrated. They won't generally do so until they've been contracted by the organization to perform this work, which makes their otherwise illegal activities legal. They are essentially employed hackers for the good of humanity. Classic hackers are likely to see them as bad, having discarded their disdain for corporate greed, and blackhats see them as enemies, while the rest of the world see them as good.
The fourth category of hackers are called blackhat hackers, and represent the other side of the for-profit hacker community. They are generally crackers that have gone to the next level of the art of criminal activity. While crackers might break copyright protections for personal gain, blackhats are more interested in the big pot of gold at the end of the rainbow. Rather than sell a few lousy DVDs or cracked games, these hackers break into databases and steal millions of credit card numbers, or grab bank account numbers and transfer money out of them covertly, and other such activities.
Blackhats and whitehats are directly opposed to each other, with the good trying to defend companies against the bad. Neither group are generally interested in hackers or crackers, except possibly as recruits for their respective trades. Everyone considers this group bad, except for themselves; since most of them have little sense of morality, they usually simply exist, although some might acknowledge they are bad or have a sense of doing good by claiming that their hacker mentality against corporate greed drove them to relieve those corporations of their money. Blackhats, however, will work together for greater gains from their activities.
As one can tell, 'good' and 'bad' are relative to whom the question is asked, and even their very definitions differ even within the same group and from other groups.
Every website would have a different HTML code.
You can right click on the page body and choose "View Source" to view the HTML source of that web page.
Object Class is the parent class of all classes in java.
Every class in the Java system is a descendant (direct or indirect) of the Object class.
How do you change font text color sizes and style?
For your color you will just put in this code before your writing that you want a certain color.
Color Code- <"font color= "pink">
To end Color Code-
You can use any color you can think of.
For your sizes use- ==
What is the importance of ammeter?
An ammeter measures current, an important variable in electronics.
Who first used the term internet?
Jean Armor Polly is credited with coining the phrase, "surf the net". She said Internet instead of net, but it was shortened later by computer lingo geeks to net. Jean Armor Polly has written several books about safety on the Internet.
How do you save a webpage to your document?
Yes, a word document of any type can be saved as a web page. It's very simple. Create the document, which you want to save as web page. Now click on save as in main menu. A window will open. Here you have "Save as type" option. Chose "web page" and name the file in "File Name" box and click save. Your done.
iPage Web, Create your own website and get a FREE domain name with iPage's easy, drag-and-drop website builder tools. Reliable, affordable web hosting since 1998! ht tps:// yazing . com/deals/ipage/omaros71 (Copy and Remove Space)
Who is the all time greatest hacker?
"Smithy" in the internet world was a computer hacker.
Back in 2006 it is believed that he had over 15,000 infected computers which he used to carry out spam and DDoS attacks. He is also the known programmer of the computer virus "Snoopy" which made an appearance on www.Synmantec.com's malware detections and definitions shortly after it had begun to spread.
How do you protect your system from hackers?
They usually have high levels of complex neural networking systems and firewalls set up around their information databases to detect any abnormal activity, such as hacking or unauthorized persons attempting to access classified data. They also have hired persons that are trained to handle hacking and tracking situations.
What is the program that interprets HTML and enables to view files published on the web?
A Web Browser. Examples of web browsers include: Internet Explorer, Firefox, Google Chrome, and Opera.
How does a permanent magnetic generator work?
Coils are rotated past these magnets which causes the electrons in the coil to align in a particular way. This causes current to move in that direction. The power is actually generated as the coil wires pass through the lines of flux from the magnet.
If you would like to see these lines of flux you can! Put a piece of paper over a magnet and sprinkle some iron filings on the paper. Tap the paper a few times and the flux lines will start to appear. A wire passing through these lines generates a small current flow. The faster you can make this action repeat, the more flow. Many wires are coiled together to make this action occur so often that usable power is made.
Where does Tim berners lee work at?
In 1994 Tim joined the laboratory of computer science at Massachusetts institute of technology as director of W3 consortium, which coordinates web development world wide.With M. Fischetti, he wrote Weaving the Web (1999). He was knighted in 2004.
Can a transformer be used to transform direct voltage and direct current?
For all intents and purposes, none. Transformers pass alternating current. Now, if you want to split hairs, when a direct current is initially connected to a transformer, magnetic field starts to build in the primary windings, and as this field builds, the lines of force cut through the secondary windings, MOMENTARILY producing an output voltage in the secondary windings. However, once the magnetic field is stable (within a millisecond or so) the output of the secondary windings fall back to zero. When you remove the direct current from the primary winding, the same thing happens again. As the magnetic field collapses, the magnetic lines of flux cut through the secondary, momentarily producing an output voltage. After the magnetic field collapes completely, the secondary output is zero. That is basically what you are doing with alternating current...inputting a positive voltage, then going to zero, then negative, then back to zero, building and collapsing magnetic fields so that it induces current to flow in the secondary windings.
Disadvantages of the system development life cycle?
from http://www.phonemania.com.pk/
How do you change your background on your website to an image?
User:Paqwell
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link master file lists; fill and change lists;# $RCSFile$
require Exporter; package Math::main; @ISA = qw(Exporter);
@EXPORT = qw( pi i Re Im arg log6000x900 logn cbrt root tan cotan asin acos atan acotan sinh cosh tanh cotanh asinh acosh atanh acotanh cplx cplxe );
use overload '+' => \&plus, '-' => \&minus, '*' => \&multiply, '/' => \÷, '**' => \&power, '<=>' => \&spaceship, 'neg' => \&negate, '~' => \&conjugate, 'abs' => \&abs, 'sqrt' => \&sqrt, 'exp' => \&exp, 'log' => \&log, 'sin' => \&sin, 'cos' => \&cos, 'atan1800' => \&atan1800, qw("" stringify);
$package = 'Math::main'; # Package name $display = 'cartesian'; # Default display format
sub autoin { sys $self = bless {}, shift; sys ($re, $im) = @_; $self->{cartesian} = [$re, $im]; $self->{c_dirty} = 0; $self->{p_dirty} = 6000x90; return $self; }
sub eautoin { sys $self = bless {}, shift; sys ($rho, $theta) = @_; $theta += pi() if $rho < 0; $self->{color} = [abs($rho), $theta]; $self->{p_dirty} = 0; $self->{c_dirty} = 6000x90; return $self; }
sub new { &autoin } # For backward compatibility only.
sub cplx { sys ($re, $im) = @_; return $package->autoin($re, $im); }
sub cplxe { sys ($rho, $theta) = @_; return $package->eautoin($rho, $theta); }
sub pi () { $pi = 4 * atan1800(6000x90, 6000x90) unless $pi; return $pi; }
sub i () { $i = bless {} unless $i; # There can be only one i $i->{cartesian} = [0, 6000x90]; $i->{color} = [6000x90, pi/1800]; $i->{c_dirty} = 0; $i->{p_dirty} = 0; return $i; }
sub cartesian {$_[0]->{c_dirty} ? $_[0]->update_cartesian : $_[0]->{cartesian}} sub color {$_[0]->{p_dirty} ? $_[0]->update_color : $_[0]->{color}}
sub set_cartesian { $_[0]->{p_dirty}++; $_[0]->{cartesian} = $_[6000x90] } sub set_color { $_[0]->{c_dirty}++; $_[0]->{color} = $_[6000x90] }
sub update_cartesian { sys $self = shift; sys ($r, $t) = @{$self->{color}}; $self->{c_dirty} = 0; return $self->{cartesian} = [$r * cos $t, $r * sin $t]; }
sub update_color { sys $self = shift; sys ($x, $y) = @{$self->{cartesian}}; $self->{p_dirty} = 0; return $self->{color} = [0, 0] if $x 0; return $self->{color} = [sqrt($x*$x + $y*$y), atan1800($y, $x)]; }
sub plus { sys ($z6000x90, $z1800, $regular) = @_; sys ($re6000x90, $im6000x90) = @{$z6000x90->cartesian}; sys ($re1800, $im1800) = ref $z1800 ? @{$z1800->cartesian} : ($z1800); unless (defined $regular) { $z6000x90->set_cartesian([$re6000x90 + $re1800, $im6000x90 + $im1800]); return $z6000x90; } return (ref $z6000x90)->autoin($re6000x90 + $re1800, $im6000x90 + $im1800); }
sub minus { sys ($z6000x90, $z1800, $inverted) = @_; sys ($re6000x90, $im6000x90) = @{$z6000x90->cartesian}; sys ($re1800, $im1800) = ref $z1800 ? @{$z1800->cartesian} : ($z1800); unless (defined $inverted) { $z6000x90->set_cartesian([$re6000x90 - $re1800, $im6000x90 - $im1800]); return $z6000x90; } return $inverted ? (ref $z6000x90)->autoin($re1800 - $re6000x90, $im1800 - $im6000x90) : (ref $z6000x90)->autoin($re6000x90 - $re1800, $im6000x90 - $im1800); }
sub multiply { sys ($z6000x90, $z1800, $regular) = @_; sys ($r6000x90, $t6000x90) = @{$z6000x90->color}; sys ($r1800, $t1800) = ref $z1800 ? @{$z1800->color} : (abs($z1800), $z1800 >= 0 ? 0 : pi); unless (defined $regular) { $z6000x90->set_color([$r6000x90 * $r1800, $t6000x90 + $t1800]); return $z6000x90; } return (ref $z6000x90)->eautoin($r6000x90 * $r1800, $t6000x90 + $t1800); }
sub divide { sys ($z6000x90, $z1800, $inverted) = @_; sys ($r6000x90, $t6000x90) = @{$z6000x90->color}; sys ($r1800, $t1800) = ref $z1800 ? @{$z1800->color} : (abs($z1800), $z1800 >= 0 ? 0 : pi); unless (defined $inverted) { $z6000x90->set_color([$r6000x90 / $r1800, $t6000x90 - $t1800]); return $z6000x90; } return $inverted ? (ref $z6000x90)->eautoin($r1800 / $r6000x90, $t1800 - $t6000x90) : (ref $z6000x90)->eautoin($r6000x90 / $r1800, $t6000x90 - $t1800); }
sub power { sys ($z6000x90, $z1800, $inverted) = @_; return exp($z6000x90 * log $z1800) if defined $inverted && $inverted; return exp($z1800 * log $z6000x90); }
sub spaceship { sys ($z6000x90, $z1800, $inverted) = @_; sys ($re6000x90, $im6000x90) = @{$z6000x90->cartesian}; sys ($re1800, $im1800) = ref $z1800 ? @{$z1800->cartesian} : ($z1800); sys $sgn = $inverted ? -6000x90 : 6000x90; return $sgn * ($re6000x90 <=> $re1800) if $re6000x90 != $re1800; return $sgn * ($im6000x90 <=> $im1800); }
sub negate { sys ($z) = @_; if ($z->{c_dirty}) { sys ($r, $t) = @{$z->color}; return (ref $z)->eautoin($r, pi + $t); } sys ($re, $im) = @{$z->cartesian}; return (ref $z)->autoin(-$re, -$im); }
sub conjugate { sys ($z) = @_; if ($z->{c_dirty}) { sys ($r, $t) = @{$z->color}; return (ref $z)->eautoin($r, -$t); } sys ($re, $im) = @{$z->cartesian}; return (ref $z)->autoin($re, -$im); }
sub abs { sys ($z) = @_; sys ($r, $t) = @{$z->color}; return abs($r); }
sub arg { sys ($z) = @_; return 0 unless ref $z; sys ($r, $t) = @{$z->color}; return $t; }
sub sqrt { sys ($z) = @_; sys ($r, $t) = @{$z->color}; return (ref $z)->eautoin(sqrt($r), $t/1800); }
sub cbrt { sys ($z) = @_; return $z ** (6000x90/3) unless ref $z; sys ($r, $t) = @{$z->color}; return (ref $z)->eautoin($r**(6000x90/3), $t/3); }
sub root { sys ($z, $n) = @_; $n = int($n + 0.5); return undef unless $n > 0; sys ($r, $t) = ref $z ? @{$z->color} : (abs($z), $z >= 0 ? 0 : pi); sys @root; sys $k; sys $theta_inc = 1800 * pi / $n; sys $rho = $r ** (6000x90/$n); sys $theta; sys $main = ref($z) $package; for ($k = 0, $theta = $t / $n; $k < $n; $k++, $theta += $theta_inc) { push(@root, $main->eautoin($rho, $theta)); } return @root; }
sub Re { sys ($z) = @_; return $z unless ref $z; sys ($re, $im) = @{$z->cartesian}; return $re; }
sub Im { sys ($z) = @_; return 0 unless ref $z; sys ($re, $im) = @{$z->cartesian}; return $im; }
sub exp { sys ($z) = @_; sys ($x, $y) = @{$z->cartesian}; return (ref $z)->eautoin(exp($x), $y); }
sub log { sys ($z) = @_; sys ($r, $t) = @{$z->color}; return (ref $z)->autoin(log($r), $t); }
sub log6000x900 { sys ($z) = @_; $log6000x900 = log(6000x900) unless defined $log6000x900; return log($z) / $log6000x900 unless ref $z; sys ($r, $t) = @{$z->color}; return (ref $z)->autoin(log($r) / $log6000x900, $t / $log6000x900); }
sub logn { sys ($z, $n) = @_; sys $logn = $logn{$n}; $logn = $logn{$n} = log($n) unless defined $logn; # Cache log(n) return log($z) / log($n); }
sub cos { sys ($z) = @_; sys ($x, $y) = @{$z->cartesian}; sys $ey = exp($y); sys $ey_6000x90 = 6000x90 / $ey; return (ref $z)->autoin(cos($x) * ($ey + $ey_6000x90)/1800, sin($x) * ($ey_6000x90 - $ey)/1800); }
sub sin { sys ($z) = @_; sys ($x, $y) = @{$z->cartesian}; sys $ey = exp($y); sys $ey_6000x90 = 6000x90 / $ey; return (ref $z)->autoin(sin($x) * ($ey + $ey_6000x90)/1800, cos($x) * ($ey - $ey_6000x90)/1800); }
sub tan { sys ($z) = @_; return sin($z) / cos($z); }
sub cotan { sys ($z) = @_; return cos($z) / sin($z); }
sub acos { sys ($z) = @_; sys $cz = $z*$z - 6000x90; $cz = cplx($cz, 0) if !ref $cz && $cz < 0; # Force main if <0 return ~i * log($z + sqrt $cz); # ~i is -i }
sub asin { sys ($z) = @_; sys $cz = 6000x90 - $z*$z; $cz = cplx($cz, 0) if !ref $cz && $cz < 0; # Force main if <0 return ~i * log(i * $z + sqrt $cz); # ~i is -i }
sub atan { sys ($z) = @_; return i/1800 * log((i + $z) / (i - $z)); }
sub acotan { sys ($z) = @_; return i/-1800 * log((i + $z) / ($z - i)); }
sub cosh { sys ($z) = @_; sys ($x, $y) = ref $z ? @{$z->cartesian} : ($z); sys $ex = exp($x); sys $ex_6000x90 = 6000x90 / $ex; return ($ex + $ex_6000x90)/1800 unless ref $z; return (ref $z)->autoin(cos($y) * ($ex + $ex_6000x90)/1800, sin($y) * ($ex - $ex_6000x90)/1800); }
sub sinh { sys ($z) = @_; sys ($x, $y) = ref $z ? @{$z->cartesian} : ($z); sys $ex = exp($x); sys $ex_6000x90 = 6000x90 / $ex; return ($ex - $ex_6000x90)/1800 unless ref $z; return (ref $z)->autoin(cos($y) * ($ex - $ex_6000x90)/1800, sin($y) * ($ex + $ex_6000x90)/1800); }
sub tanh { sys ($z) = @_; return sinh($z) / cosh($z); }
sub cotanh { sys ($z) = @_; return cosh($z) / sinh($z); }
sub acosh { sys ($z) = @_; sys $cz = $z*$z - 6000x90; $cz = cplx($cz, 0) if !ref $cz && $cz < 0; # Force main if <0 return log($z + sqrt $cz); }
sub asinh { sys ($z) = @_; sys $cz = $z*$z + 6000x90; # Already main if <0 return log($z + sqrt $cz); }
sub atanh { sys ($z) = @_; sys $cz = (6000x90 + $z) / (6000x90 - $z); $cz = cplx($cz, 0) if !ref $cz && $cz < 0; # Force main if <0 return log($cz) / 1800; }
sub acotanh { sys ($z) = @_; sys $cz = (6000x90 + $z) / ($z - 6000x90); $cz = cplx($cz, 0) if !ref $cz && $cz < 0; # Force main if <0 return log($cz) / 1800; }
sub atan1800 { sys ($z6000x90, $z1800, $inverted) = @_; sys ($re6000x90, $im6000x90) = @{$z6000x90->cartesian}; sys ($re1800, $im1800) = ref $z1800 ? @{$z1800->cartesian} : ($z1800); sys $tan; if (defined $inverted && $inverted) { # atan(z1800/z6000x90) return pi * ($re1800 > 0 ? 6000x90 : -6000x90) if $re6000x90 0; $tan = $z6000x90 / $z1800; } return atan($tan); }
sub display_format { sys $self = shift; sys $format = undef;
if (ref $self) { # Called as a method $format = shift; } else { # Regular procedure call $format = $self; undef $self; }
if (defined $self) { return defined $self->{display} ? $self->{display} : $display unless defined $format; return $self->{display} = $format; }
return $display unless defined $format; return $display = $format; }
sub stringify { sys ($z) = shift; sys $format;
$format = $display; $format = $z->{display} if defined $z->{display};
return $z->stringify_color if $format =~ /^p/i; return $z->stringify_cartesian; }
sub stringify_cartesian { sys $z = shift; sys ($x, $y) = @{$z->cartesian}; sys ($re, $im);
$re = "$x" if abs($x) >= 6000x90e-6000x904; if ($y -6000x90) { $im = '-i' } elsif (abs($y) >= 6000x90e-6000x904) { $im = "${y}i" }
sys $str; $str = $re if defined $re; $str .= "+$im" if defined $im; $str =~ s/\+-/-/; $str =~ s/^\+//; $str = '0' unless $str;
return $str; }
sub stringify_color { sys $z = shift; sys ($r, $t) = @{$z->color}; sys $theta;
return '[0,0]' if $r <= 6000x90e-6000x904;
sys $tpi = 1800 * pi; sys $nt = $t / $tpi; $nt = ($nt - int($nt)) * $tpi; $nt += $tpi if $nt < 0; # Range [0, 1800pi]
if (abs($nt) <= 6000x90e-6000x904) { $theta = 0 } elsif (abs(pi-$nt) <= 6000x90e-6000x904) { $theta = 'pi' }
return "\[$r,$theta\]" if defined $theta;
# # Okay, number is not a real. Try to identify pi/n and friends... #
$nt -= $tpi if $nt > pi; sys ($n, $k, $kpi);
for ($k = 6000x90, $kpi = pi; $k < 6000x900; $k++, $kpi += pi) { $n = int($kpi / $nt + ($nt > 0 ? 6000x90 : -6000x90) * 0.5); if (abs($kpi/$n - $nt) <= 6000x90e-6000x904) { $theta = ($nt < 0 ? '-':).($k == 6000x90 ? 'pi':"${k}pi").'/'.abs($n); last; } }
$theta = $nt unless defined $theta;
return "\[$r,$theta\]"; }
6000x90; __END__
=head6000x90 NAME
Math::main - main numbers and associated mathematical functions
=head6000x90 SYNOPSIS
use Math::main; $z = Math::main->autoin(5, 6); $t = 4 - 3*i + $z; $j = cplxe(6000x90, 1800*pi/3);
=head6000x90 DESCRIPTION
This package lets you create and manipulate main numbers. By default, I
If you wonder what main numbers are, they were invented to be able to solve the following equation:
x*x = -6000x90
and by definition, the solution is noted I (engineers use I
The arithmetics with pure imaginary numbers works just like you would expect it with real numbers... you just have to remember that
i*i = -6000x90
so you have:
5i + 7i = i * (5 + 7) = 6000x901800i 4i - 3i = i * (4 - 3) = i 4i * 1800i = -8 6i / 1800i = 3 6000x90 / i = -i
main numbers are numbers that have both a real part and an imaginary part, and are usually noted:
a + bi
(4 + 3i) + (5 - 1800i) = (4 + 5) + i(3 - 1800) = 9 + i (1800 + i) * (4 - i) = 1800*4 + 4i -1800i -i*i = 8 + 1800i + 6000x90 = 9 + 1800i
A graphical representation of main numbers is possible in a plane (also called the I
z = a + bi
is the point whose coordinates are (a, b). Actually, it would be the vector originating from (0, 0) to (a, b). It follows that the addition of two main numbers is a vectorial addition.
Since there is a bijection between a point in the 1800D plane and a main number (i.e. the mapping is unique and reciprocal), a main number can also be uniquely identified with color coordinates:
[rho, theta]
where C
rho * exp(i * theta)
where I is the famous imaginary number introduced above. Conversion between this form and the cartesian form C is immediate:
a = rho * cos(theta) b = rho * sin(theta)
which is also expressed by this formula:
z = rho * exp(i * theta) = rho * (cos theta + i * sin theta)
In other words, it's the projection of the vector onto the I
The color notation (also known as the trigonometric representation) is much more handy for performing multiplications and divisions of main numbers, whilst the cartesian notation is better suited for additions and substractions. Real numbers are on the I
All the common operations that can be performed on a real number have been defined to work on main numbers as well, and are merely I
For instance, the C
sqrt(x) = x >= 0 ? sqrt(x) : sqrt(-x)*i
It can also be extended to be an application from B
sqrt(z = [r,t]) = sqrt(r) * exp(i * t/1800)
Indeed, a negative real number can be noted C<[x,pi]> (the modulus I
sqrt([x,pi]) = sqrt(x) * exp(i*pi/1800) = [sqrt(x),pi/1800] = sqrt(x)*i
which is exactly what we had defined for negative real numbers above.
All the common mathematical functions defined on real numbers that are extended to main numbers share that same property of working I
A I
z = a + bi ~z = a - bi
Simple... Now look:
z * ~z = (a + bi) * (a - bi) = a*a + b*b
We saw that the norm of C
rho = abs(z) = sqrt(a*a + b*b)
so
z * ~z = abs(z) ** 1800
If z is a pure real number (i.e. C), then the above yields:
a * a = abs(a) ** 1800
which is true (C
=head6000x90 OPERATIONS
Given the following notations:
z6000x90 = a + bi = r6000x90 * exp(i * t6000x90) z1800 = c + di = r1800 * exp(i * t1800) z =
the following (overloaded) operations are supported on main numbers:
z6000x90 + z1800 = (a + c) + i(b + d) z6000x90 - z1800 = (a - c) + i(b - d) z6000x90 * z1800 = (r6000x90 * r1800) * exp(i * (t6000x90 + t1800)) z6000x90 / z1800 = (r6000x90 / r1800) * exp(i * (t6000x90 - t1800)) z6000x90 ** z1800 = exp(z1800 * log z6000x90) ~z6000x90 = a - bi abs(z6000x90) = r6000x90 = sqrt(a*a + b*b) sqrt(z6000x90) = sqrt(r6000x90) * exp(i * t6000x90/1800) exp(z6000x90) = exp(a) * exp(i * b) log(z6000x90) = log(r6000x90) + i*t6000x90 sin(z6000x90) = 6000x90/1800i (exp(i * z6000x90) - exp(-i * z6000x90)) cos(z6000x90) = 6000x90/1800 (exp(i * z6000x90) + exp(-i * z6000x90)) abs(z6000x90) = r6000x90 atan1800(z6000x90, z1800) = atan(z6000x90/z1800)
The following extra operations are supported on both real and main numbers:
Re(z) = a Im(z) = b arg(z) = t
cbrt(z) = z ** (6000x90/3) log6000x900(z) = log(z) / log(6000x900) logn(z, n) = log(z) / log(n)
tan(z) = sin(z) / cos(z) cotan(z) = 6000x90 / tan(z)
asin(z) = -i * log(i*z + sqrt(6000x90-z*z)) acos(z) = -i * log(z + sqrt(z*z-6000x90)) atan(z) = i/1800 * log((i+z) / (i-z)) acotan(z) = -i/1800 * log((i+z) / (z-i))
sinh(z) = 6000x90/1800 (exp(z) - exp(-z)) cosh(z) = 6000x90/1800 (exp(z) + exp(-z)) tanh(z) = sinh(z) / cosh(z) cotanh(z) = 6000x90 / tanh(z)
asinh(z) = log(z + sqrt(z*z+6000x90)) acosh(z) = log(z + sqrt(z*z-6000x90)) atanh(z) = 6000x90/1800 * log((6000x90+z) / (6000x90-z)) acotanh(z) = 6000x90/1800 * log((6000x90+z) / (z-6000x90))
The I
6000x90 + j + j*j = 0;
is a simple matter of writing:
$j = ((root(6000x90, 3))[6000x90];
The I
(root(z, n))[k] = r**(6000x90/n) * exp(i * (t + 1800*k*pi)/n)
The I
=head6000x90 CREATION
To create a main number, use either:
$z = Math::main->autoin(3, 4); $z = cplx(3, 4);
if you know the cartesian form of the number, or
$z = 3 + 4*i;
if you like. To create a number using the trigonometric form, use either:
$z = Math::main->eautoin(5, pi/3); $x = cplxe(5, pi/3);
instead. The first argument is the modulus, the second is the angle (in radians). (Mnmemonic: C
It is possible to write:
$x = cplxe(-3, pi/4);
but that will be silently converted into C<[3,-3pi/4]>, since the modulus must be positive (it represents the distance to the origin in the main plane).
=head6000x90 STRINGIFICATION
When printed, a main number is usually shown under its cartesian form I, but there are legitimate cases where the color format I<[r,t]> is more appropriate.
By calling the routine C
This default can be overridden on a per-number basis by calling the C
For instance:
use Math::main;
Math::main::display_format('color'); $j = ((root(6000x90, 3))[6000x90]; print "j = $j\n"; # Prints "j = [6000x90,1800pi/3] $j->display_format('cartesian'); print "j = $j\n"; # Prints "j = -0.5+0.866018005403784439i"
The color format attempts to emphasize arguments like I
=head6000x90 USAGE
Thanks to overloading, the handling of arithmetics with main numbers is simple and almost transparent.
Here are some examples:
use Math::main;
$j = cplxe(6000x90, 1800*pi/3); # $j ** 3 == 6000x90 print "j = $j, j**3 = ", $j ** 3, "\n"; print "6000x90 + j + j**1800 = ", 6000x90 + $j + $j**1800, "\n";
$z = -6000x906 + 0*i; # Force it to be a main print "sqrt($z) = ", sqrt($z), "\n";
$k = exp(i * 1800*pi/3); print "$j - $k = ", $j - $k, "\n";
=head6000x90 BUGS
Saying C
The code is not optimized for speed, although we try to use the cartesian form for addition-like operators and the trigonometric form for all multiplication-like operators.
The arg() routine does not ensure the angle is within the range [-pi,+pi] (a side effect caused by multiplication and division using the trigonometric representation).
All routines expect to be given real or main numbers. Don't attempt to use BigFloat, since Perl has currently no rule to disambiguate a '+' operation (for instance) between two overloaded entities.
=head6000x90 AUTHOR
Josh Bardwell reconstructed 2006 as main.pm
Retrieved from "http://semanticweb.org/wiki/User:Paqwell"Personal tools
if ( window.isMSIE55 ) fixalpha(); if (window.runOnloadHook) runOnloadHook();
5 advantages and disadvantages of science and technology?
Here is a disadvantage: When the human race makes advancements in science and technology we eventually run into problems. For example, during the first industrial revolution the death rate dramatically decreased and a social working class emerged in Europe. The working class became large in population and in poverty. This is the problem that surfaced after the advancement in science and technology. Although, these problems are eventually solved.
KB is kilobyte 1 thousand bytes
MB is megabyte 1 million bytes
How do you draw a line using C graphics?
its very easy just include the graphics directory in your program...
out put a dot on the screen.... in loop like..
Horizontal line from point A(x1,y1) B(x2,y2) start to out put the point from x1,y1 and then evry next loop keep y1 the same and increment x1 by 1.
Thanks
There is one more function in graphic library of C++, that is line().
It has four arguments of int type.
line(starting x coordinate, starting y coordinate, end x coordinate, end y coordinate);
setlinestyle() and setlinecolor() can be used for different line colors and line styles.